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From The Official Visionaire Studio: Adventure Game Engine Wiki
  • ...systems for your game, such as rain, snow, smoke, etc. || width="90px" | [[Particle System|Read more...]] ...s, object texts, visobj names, etc. You can also modify the texts via this tab. || width="90px" | [[Text|Read more...]]
    20 KB (3,148 words) - 00:37, 19 August 2023
  • Visionaire Studio features a particle system generator which allows you to simulate animated "fuzzy" and "chaotic Each particle system consists of an emitter continuously generating and releasing a certa
    16 KB (2,636 words) - 22:53, 11 January 2024
  • Open the scene properties window via the small cog icon next to the "Objects" tab (see image). * <span class="inlinecode">Particle system:</span> Select a [[Particle System|particle system]] to show in the scene.
    27 KB (4,605 words) - 23:42, 15 January 2024
  • ...ign interfaces to a character on the [[Characters|character's "Interfaces" tab]]. Only these assigned interfaces are active when starting the game. Rememb ...e interface properties window via the small cog icon next to the "Buttons" tab (see image).
    29 KB (4,705 words) - 12:45, 16 January 2024