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		<title>Cursors - Revision history</title>
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		<updated>2026-05-25T16:17:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.visionaire-tracker.net/index.php?title=Cursors&amp;diff=11506&amp;oldid=prev</id>
		<title>EK: Created page with &quot;Cursors section Cursors are vital for classic point-and-click adventure games. You have to define a cursor for each of your interface commands...&quot;</title>
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				<updated>2022-10-19T21:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Cursors.png&quot; title=&quot;File:Cursors.png&quot;&gt;thumb|250px|Cursors section&lt;/a&gt; Cursors are vital for classic point-and-click adventure games. You have to define a cursor for each of your interface commands...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Cursors.png|thumb|250px|Cursors section]]&lt;br /&gt;
Cursors are vital for classic point-and-click adventure games. You have to define a cursor for each of your interface commands, for your menus and for a character's dialog selection. When changing the current command in the game, the cursor will be changed accordingly. But you can also set a specific cursor via the [[Action Parts#Set cursor|Set cursor]] action part any time.&lt;br /&gt;
&lt;br /&gt;
All cursors of the game are managed in the &amp;quot;Cursors&amp;quot; section. You may define two animtaions for two states: The &amp;lt;span class=&amp;quot;inlinecode&amp;quot;&amp;gt;Inactive cursor&amp;lt;/span&amp;gt; is the &amp;quot;regular&amp;quot; cursor. Whenever the user hovers over an object area (hotspot), character, or item, the &amp;lt;span class=&amp;quot;inlinecode&amp;quot;&amp;gt;Active cursor&amp;lt;/span&amp;gt; is shown. If you don't want your cursor to be animated, add only one frame to the animation(s). The animation center defines the tip of the cursor – the point that the engine uses to calculate the position of the cursor.&lt;br /&gt;
&lt;br /&gt;
The [[Action Parts#Show.2FHide_cursor|Show/Hide cursor]] action part allows you to prevent the user from any interaction by hiding the cursor temporarily. Make sure to always show the cursor again; otherwise you may create a dead-end, where the user isn't able to continue the game. The [[Action Parts#Begin.2FEnd_of_cutscene|Begin/End of cutscene]] action part may be a good alternative in some cases.&lt;/div&gt;</summary>
		<author><name>EK</name></author>	</entry>

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