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		<id>https://wiki.visionaire-tracker.net/index.php?action=history&amp;feed=atom&amp;title=Theoretical_Gameplay_and_Lua_Script_Ideas</id>
		<title>Theoretical Gameplay and Lua Script Ideas - Revision history</title>
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		<updated>2026-05-31T14:20:15Z</updated>
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	<entry>
		<id>https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2372&amp;oldid=prev</id>
		<title>AFRLme at 14:43, 12 December 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2372&amp;oldid=prev"/>
				<updated>2013-12-12T14:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:43, 12 December 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic character AI for npc characters can already be done with the use of conditions, values &amp;amp; if queries; like for instance: when you interact with an npc that is currently talking to another npc or is currently doing something on screen &amp;amp; you have to wait until the action/animation has finished before the dialog or interaction can begin. Now I am thinking more in terms of having the npc's choose a random destination from x amount of choices &amp;amp; then have them do some kind of action/animation at said destination &amp;amp; then have them wait for x amount of time &amp;amp; choose another random destination etc to give the game a sense of something more natural, realistic rather than having static npc's scattered about here &amp;amp; there in a scene. I was thinking that Divo's random flight script could be particularly useful in achieving this, as in the script he had a parrot randomly choose from a list of destinations &amp;amp; then it performed a take off animation &amp;amp; then a flying animation while flying &amp;amp; then change to a landing then perched animation when it reached said destination &amp;amp; waited for a random amount of time before moving on to another destination.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic character AI for npc characters can already be done with the use of conditions, values &amp;amp; if queries; like for instance: when you interact with an npc that is currently talking to another npc or is currently doing something on screen &amp;amp; you have to wait until the action/animation has finished before the dialog or interaction can begin. Now I am thinking more in terms of having the npc's choose a random destination from x amount of choices &amp;amp; then have them do some kind of action/animation at said destination &amp;amp; then have them wait for x amount of time &amp;amp; choose another random destination etc to give the game a sense of something more natural, realistic rather than having static npc's scattered about here &amp;amp; there in a scene. I was thinking that Divo's random flight script could be particularly useful in achieving this, as in the script he had a parrot randomly choose from a list of destinations &amp;amp; then it performed a take off animation &amp;amp; then a flying animation while flying &amp;amp; then change to a landing then perched animation when it reached said destination &amp;amp; waited for a random amount of time before moving on to another destination.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Character Rotation===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I believe that with a bit of Lua trickery &amp;amp; controlling the character animation frames that we could probably add character rotation support into a game. I am not sure if it would be possible to create fluid rotation movement while a character is currently walking but it could quite easily be done before a character sets off walking. My theory on fluid rotation while a character is walking &amp;amp; drastically changes course, would be to store the current walk animation frame value &amp;amp; then slow the character speed down to about a 3rd or a quarter of current walking speed &amp;amp; then force the frame value of each direction so that it doesn't play/reset the animation while we make the character rotate.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Begin/End Walk Animation===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I believe that we could could control the characters walk cycle by forcing the first &amp;amp; last animation frame values &amp;amp; then using a query to check what frame we got to when the character stopped &amp;amp; quickly play x animation from x point based on which leg the character ended the walk on. The same could be said about forcing character walk based on individual leg movement by controlling the frames that are playing &amp;amp; whether or not character is still walking when it gets to x frame &amp;amp; if so then move onto the next leg animation &amp;amp; rinse &amp;amp; repeat.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikiVisionaire:diff:version:1.11a:oldid:2371:newid:2372 --&gt;
&lt;/table&gt;</summary>
		<author><name>AFRLme</name></author>	</entry>

	<entry>
		<id>https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2371&amp;oldid=prev</id>
		<title>AFRLme at 14:19, 12 December 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2371&amp;oldid=prev"/>
				<updated>2013-12-12T14:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:19, 12 December 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Collision detection===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Collision detection===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;script that Divo wrote &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that allows &lt;/del&gt;the player to drag &amp;amp; drop objects around a scene &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seem to recall &lt;/del&gt;that in this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particular &lt;/del&gt;script &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also made &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;object polygon moved &lt;/del&gt;with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;object&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has me wondering if we could not create something based on this script by combining some kind &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;border &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;non-walkable object &lt;/del&gt;&amp;amp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;polygon around the npc characters so &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;npc&lt;/del&gt;'s can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;freely move around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scene &lt;/del&gt;&amp;amp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to make the playable character walk around &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or interact &lt;/del&gt;with them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;somehow &lt;/del&gt;if the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;collide&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I have been contemplating on whether or not it would be too difficult to add &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit of basic collision detection for characters. If I were to add some border or non&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;walkable object around a character &amp;amp; then have the border/object polygon move with the character, would it force the current character to walk around the other character?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even the early games by Revolution Soft. in the early 90's such as &amp;quot;Lure of the Temptress&amp;quot;, &amp;quot;Beneath a steel sky&amp;quot; &amp;amp; &amp;quot;Broken Sword&amp;quot; featured collision detection of a sort. In Lure of the Temptress for example: if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main &lt;/ins&gt;player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; an npc came into contact then they would stop, exchange some kind of greeting or one would step aside or walk around the other - this of course should also be noted in regards &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;basic character AI below. In Divo's &lt;/ins&gt;drag &amp;amp; drop &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;script he has managed to make an &lt;/ins&gt;objects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;polygon move with the object while you are dragging the objects animation &lt;/ins&gt;around &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the screen &amp;amp; thus I am wondering if I could do something similar with the characters...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Basic AI===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Basic character AI for npc characters can already be done with the use of conditions, values &amp;amp; if queries; like for instance: when you interact with an npc that is currently talking to another npc or is currently doing something on screen &amp;amp; you have to wait until the action/animation has finished before the dialog or interaction can begin. Now I am thinking more in terms of having the npc's choose a random destination from x amount of choices &amp;amp; then have them do some kind of action/animation at said destination &amp;amp; then have them wait for x amount of time &amp;amp; choose another random destination etc to give the game a sense of something more natural, realistic rather than having static npc's scattered about here &amp;amp; there in &lt;/ins&gt;a scene&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was thinking &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Divo's random flight script could be particularly useful &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;achieving &lt;/ins&gt;this&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as in the &lt;/ins&gt;script he &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had a parrot randomly choose from a list of destinations &amp;amp; then it performed a take off animation &amp;amp; then a flying animation while flying &amp;amp; then change to a landing then perched animation when &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reached said destination &amp;amp; waited for a random amount of time before moving on to another destination.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Environment==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Crowd Control===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One of the things I have noticed in point &amp;amp; click games is &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vast majority of them only contain a handful of characters of which most of them are static &amp;amp; pretty much 99% of them can be interacted &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due to them factoring into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games storyline in some way or other. Take for instance Broken Sword 5&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- I have no bloody idea what they were thinking - &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had only a handful &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scenes but featured hardly any background animations &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;human/car traffic in the outside scenes which made the game feel flat &lt;/ins&gt;&amp;amp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lifeless. I think &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open world games such as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GTA or Assassin&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Creed franchise do really well in creating a living, breathing world in which we, the players &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immerse ourselves into as pretty much all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;people can be interacted with in some way or other. In GTA you can talk to, push &amp;amp; attack people etc &lt;/ins&gt;&amp;amp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in Assassin's Creed games you can shove people aside, pick pocket &lt;/ins&gt;them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, collide &lt;/ins&gt;with them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; knock whatever they might be carrying out of their hands. I'm not saying that adventure games should contain this amount of detail but it would make the games more interesting &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we had more non-interactive npc's walking about certain scenes performing everyday trivial life stuff. If I remember correctly, then Revolution Soft. first game &amp;quot;Lure of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Temptress&amp;quot; featured this to a degree with &lt;/ins&gt;characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;randomly walking around the screen&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(See my reference to Lure of the Temptress, in regards to collision detection above)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>AFRLme</name></author>	</entry>

	<entry>
		<id>https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2370&amp;oldid=prev</id>
		<title>AFRLme at 13:25, 10 December 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2370&amp;oldid=prev"/>
				<updated>2013-12-10T13:25:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:25, 10 December 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I have decided to set up a page for me to post (&amp;amp; possibly muse over) potential Lua Script &amp;amp; Gameplay functions &amp;amp; ideas for Visionaire Studio.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I have decided to set up a page for me to post (&amp;amp; possibly muse over) potential Lua Script &amp;amp; Gameplay functions &amp;amp; ideas for Visionaire Studio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Character==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Collision detection===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a script that Divo wrote - that allows the player to drag &amp;amp; drop objects around a scene - I seem to recall that in this particular script that he also made it so that the object polygon moved with the object, which has me wondering if we could not create something based on this script by combining some kind of border or non-walkable object &amp;amp; polygon around the npc characters so that the npc's can freely move around the scene &amp;amp; to make the playable character walk around them or interact with them somehow if the 2 characters collide.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>AFRLme</name></author>	</entry>

	<entry>
		<id>https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2369&amp;oldid=prev</id>
		<title>AFRLme at 13:16, 10 December 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2369&amp;oldid=prev"/>
				<updated>2013-12-10T13:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:16, 10 December 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I have decided to set up a page for me to post (&amp;amp; possibly muse over) potential Lua Script &amp;amp; Gameplay functions for Visionaire Studio.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I have decided to set up a page for me to post (&amp;amp; possibly muse over) potential Lua Script &amp;amp; Gameplay functions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; ideas &lt;/ins&gt;for Visionaire Studio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>AFRLme</name></author>	</entry>

	<entry>
		<id>https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2368&amp;oldid=prev</id>
		<title>AFRLme: Created page with &quot;I have decided to set up a page for me to post (&amp; possibly muse over) potential Lua Script &amp; Gameplay functions for Visionaire Studio.&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.visionaire-tracker.net/index.php?title=Theoretical_Gameplay_and_Lua_Script_Ideas&amp;diff=2368&amp;oldid=prev"/>
				<updated>2013-12-10T13:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;I have decided to set up a page for me to post (&amp;amp; possibly muse over) potential Lua Script &amp;amp; Gameplay functions for Visionaire Studio.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I have decided to set up a page for me to post (&amp;amp; possibly muse over) potential Lua Script &amp;amp; Gameplay functions for Visionaire Studio.&lt;/div&gt;</summary>
		<author><name>AFRLme</name></author>	</entry>

	</feed>