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		<id>https://wiki.visionaire-tracker.net/index.php?action=history&amp;feed=atom&amp;title=VisionaireObject_Command%3A_getName</id>
		<title>VisionaireObject Command: getName - Revision history</title>
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		<updated>2026-05-27T22:16:27Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.visionaire-tracker.net/index.php?title=VisionaireObject_Command:_getName&amp;diff=12222&amp;oldid=prev</id>
		<title>EK: Created page with &quot;Returns the internal name of the VisionaireObject.  ''Not to be confused with the &quot;Name&quot; property which is available for some objects and contains the multi-language object na...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.visionaire-tracker.net/index.php?title=VisionaireObject_Command:_getName&amp;diff=12222&amp;oldid=prev"/>
				<updated>2023-08-31T15:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Returns the internal name of the VisionaireObject.  &amp;#039;&amp;#039;Not to be confused with the &amp;quot;Name&amp;quot; property which is available for some objects and contains the multi-language object na...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Returns the internal name of the VisionaireObject.&lt;br /&gt;
&lt;br /&gt;
''Not to be confused with the &amp;quot;Name&amp;quot; property which is available for some objects and contains the multi-language object name used in the game.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ts&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:15%&amp;quot; | Related functions&lt;br /&gt;
| [[VisionaireObject Command: setName|setName]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
getName()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Return values ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ts&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| string&lt;br /&gt;
| The internal name of the VisionaireObject&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
'''Example 1:''' Get the internal name of the current scene.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local cur_scene_name = game:getLink(VGameCurrentScene):getName()&lt;br /&gt;
&lt;br /&gt;
-- The shorthand notation offers a more convenient way to achieve the same&lt;br /&gt;
local cur_scene_name = game.CurrentScene.name&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{toc}}&lt;/div&gt;</summary>
		<author><name>EK</name></author>	</entry>

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