Difference between revisions of "Action System"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "The action system is what we use to create the various actions & events that will be performed during the game on characters, self, scene objects, & items. The available [[Act...")
 
Line 9: Line 9:
 
{| class="tbl-ds"
 
{| class="tbl-ds"
 
|-
 
|-
! style="text-align:left" ! Type ! style="text-align:left" ! Description ! style="text-align:left" ! Available Location(s)
+
! style="text-align:left" !! Type ! style="text-align:left" !! Description ! style="text-align:left" !! Available Location(s)
 
| '''Executed command on object''' || executes the active command on the object when the current character reaches the object, or the defined object execution position. || scene objects, characters
 
| '''Executed command on object''' || executes the active command on the object when the current character reaches the object, or the defined object execution position. || scene objects, characters
 
|}
 
|}

Revision as of 15:33, 5 April 2014

The action system is what we use to create the various actions & events that will be performed during the game on characters, self, scene objects, & items. The available action parts may vary depending on where the action is created; scene, scene object, character, item, interface, interface button, game etc.


Action Types

Here is a list of available action types, a description & where they can be found.


Execution at destination

style="text-align:left" Type ! style="text-align:left" Description ! style="text-align:left" Available Location(s) Executed command on object executes the active command on the object when the current character reaches the object, or the defined object execution position. scene objects, characters