Action System

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 14:33, 5 April 2014 by AFRLme (talk) (Created page with "The action system is what we use to create the various actions & events that will be performed during the game on characters, self, scene objects, & items. The available [[Act...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The action system is what we use to create the various actions & events that will be performed during the game on characters, self, scene objects, & items. The available action parts may vary depending on where the action is created; scene, scene object, character, item, interface, interface button, game etc.


Action Types

Here is a list of available action types, a description & where they can be found.


Execution at destination

style="text-align:left" ! Type ! style="text-align:left" ! Description ! style="text-align:left" ! Available Location(s) Executed command on object executes the active command on the object when the current character reaches the object, or the defined object execution position. scene objects, characters