Action System

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 16:00, 5 April 2014 by AFRLme (talk)

The action system is what we use to create the various actions & events that will be performed during the game on characters, self, scene objects, & items. The available action parts may vary depending on where the action is created; scene, scene object, character, item, interface, interface button, game etc.


Action Types

Here is a list of available action types, a description & where they can be found.


Execution at destination

Type Description Available Location(s)
Executed command on object actions will only be performed if the current character reaches the object destination & if the object executed command is listed inside of the objects actions. scene objects, characters
Item dropped actions will only be executed if the current character reaches the object destination & the dropped item is listed inside of the object actions. scene objects, characters
Double click actions will only be executed if the current character reaches the object destination & the double click action is listed inside of the object actions. scene objects, characters
Button hold actions will only be executed if the current character reaches the object destination & the button hold action is listed inside of the object actions; see mouse properties. scene objects, characters
Right click actions will only be executed if the current character reaches the object destination & the right click action is listed inside of the object actions. scene objects, characters