Difference between revisions of "An Introduction to Visionaire Studio: Adventure Game Engine"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "Visionaire Studio is an adventure game engine, which allows developers & artists to create point & click adventure games with ''ease''. The '''editor''' is a very straightfo...")
 
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The Visionaire Studio: Adventure Game Engine, has been the driving force behind multiple commercial & award winning games, such as: '''The Whispered World''', '''A New Beginning''', '''Edna & Harvey''', '''Chains of Satinav''', '''Memoria''', '''The Night of the Rabbit''', & the '''Deponia''' trilogy. Visionaire Studio is also being used by various indie developers of successful ''Kickstarter'' campaigns, such as: '''STASIS''', '''The Ballads of Reemus 2''', & '''Jason the Greek'''.
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The Visionaire Studio: Adventure Game Engine, has been the driving force behind multiple commercial & award winning games, such as: '''The Whispered World''', '''A New Beginning''', '''Edna & Harvey''', '''Chains of Satinav''', '''Memoria''', '''The Night of the Rabbit''', & the '''Deponia''' trilogy. Visionaire Studio has also been used by various indie developers of successful ''Kickstarter'' campaigns, such as: '''STASIS''', '''The Ballads of Reemus 2''', & '''Jason the Greek'''.
  
  

Revision as of 18:43, 5 April 2014

Visionaire Studio is an adventure game engine, which allows developers & artists to create point & click adventure games with ease.


The editor is a very straightforward & logic based tool, which allows developers to visually create & design their games, as opposed to having to program them - in the classic sense. In theory: you could potentially create a game of commercial caliber, without having to type a single line of code; the caliber part is up to you, the developer mind. All it requires, is a bit of logical thinking to program the game; everything else is down to artwork, music & sound design.


On the other hand: Visionaire Studio is not all about the simple things of life; such as: what side of the bed, one should get out of bed in the morning, or which side of bread to butter. No, far from it in fact as: besides the available in-editor action parts & functions, we also have a built in text editor which allows you to enhance your game further, by typing up custom functions & scripts in various programming languages. Visionaire Studio actually comes with multiple Lua script functions, already included.


There are plenty of tutorials, project templates & lua script examples available via the forum & this wiki for people to learn from. Support is available via the forum too; so just pop on over, create a thread, & ask away.


The Visionaire Studio: Adventure Game Engine, has been the driving force behind multiple commercial & award winning games, such as: The Whispered World, A New Beginning, Edna & Harvey, Chains of Satinav, Memoria, The Night of the Rabbit, & the Deponia trilogy. Visionaire Studio has also been used by various indie developers of successful Kickstarter campaigns, such as: STASIS, The Ballads of Reemus 2, & Jason the Greek.


Here's a quick recap on what makes Visionaire Studio so great...

  • Intuitive visual editor tool; geared towards beginners, visual designers, & artists.
  • Built in pre-made actions, functions, & queries; so you don't have to type any code.
  • Built in text editor; based on Scintilla source code; for creating custom functions & scripts in various programming languages.
  • Editor is currently available for Windows & Mac; Linux version is in development.
  • Compile & export your games for various target platforms, such as: Windows, Mac, Linux, iOS, & Android.
  • Supports resolutions from 320x200 up to 1920x1200.
  • Multiple media support for images, videos, & audio.
  • Both 2D & 2.5D enabled; supports 3D characters.
  • Cross platform ready; sound & engine.
  • & much more...


Visionaire Studio - All it takes is a bit of imagination!