Difference between revisions of "Compiled Index of Lua Scripts for Visionaire Studio"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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| [[Organize_Inventory_Items_Alphabetically_(CMS)|Organize Inventory Items Alphabetically]] || AFRLme
 
| [[Organize_Inventory_Items_Alphabetically_(CMS)|Organize Inventory Items Alphabetically]] || AFRLme
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| [[Percentage_Display_(CMS)|Percentage Display (real time)]] || AFRLme
 
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Revision as of 21:19, 22 March 2014

Here you can find a list of verified working Lua scripts made by various members of the Visionaire Studio team & forum community.

Basic

Script Name By
(un)mute Volume AFRLme

Intermediate

Script Name By
Cycle Inventory Items AFRLme
Dynamic Action Names AFRLme
Global Command Checker AFRLme
Load External Scripts Divo
Organize Inventory Items Alphabetically AFRLme
Percentage Display (real time) AFRLme

Advanced

Script Name By
Config.ini (read/write) AFRLme
Dynamic Action Names for Dragged Items AFRLme
Sliding Interfaces (based on Deponia) AFRLme
Volume Control (rail, button, percentage) AFRLme

Visionaire Studio Functions

Function Name Description
createScreenshot() Create a screenshot & save as .png to a specified folder or use the screenshot for the save game thumbnail.
getCursorPos() Retrieves the current (absolute) position of the mouse cursor.
getLink() Retrieves the data stored inside of a linked objects table.
getLinks() Retrieves grouped data stored inside of a linked objects table.
getName() Returns the "string" name value of the linked objects table.
getObject() Retrieves the data stored inside of a linked objects table.
getProperty() Retrieve various operating system (os) properties; such as: platform, system language etc...
getSoundId() ...
getSoundProperty() ...
getSteamAchievement ...
getSteamStat ...
getTexts() Retrieve all texts associated with the linked object.
getTextStr() Retrieve a specific text string, based on the current game language or the included language id.
getTime() Developer command for checking time between 2 points; can be re-purposed into a crude delay or loop function.
getVolume() Retrieve volume levels for: music, sound, speech, videos, & master.
getWindowBrightness() Retrieve global window brightness value.
isEmpty() Returns true or false; depending on whether or not the linked object is empty.
registerEventHandler() ...
registerHookFunction() ...
resetSteamStats() ...
setCursorPos() ...
setSoundProperty() ...
setSteamAchievement() ...
setSteamStat() ...
setVolume() ...
setWindowBrightness() ...
setWindowTitle() ...
startAction() ...
startAnimation() ...
startDefaultBrowser ...
startSound() ...
stopAction() ...
stopAnimation() ...
stopSound() ...
toggleSoundPause() ...
unregisterEventHandler() ...