Difference between revisions of "Game Properties"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Game Properties (▲))
(Game Properties (▲))
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== Game Properties ([[#top|<b>▲</b>]]) ==
 
== Game Properties ([[#top|<b>▲</b>]]) ==
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
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{| style="background: #f0f0f0; border-top: 1px dashed darkgrey" border-left: 1px dashed darkgrey" border-right: 1px dashed darkgrey" width="100%"
 
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| <b>Game</b>: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc || width="30px" | [[File:game25.png|right|25px|link=]]
 
| <b>Game</b>: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc || width="30px" | [[File:game25.png|right|25px|link=]]
 
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{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
 
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"

Revision as of 16:57, 3 March 2013

this is where we will add all the content to do with the main Game configuration tab.

Game Properties ()

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc

First scene: which will be shown after load screen/intro movie (required)
Default language: initial language game should begin with (required)
Resolution: this is the games default resolution - you can set a custom resolution via the explorer tool (required)
At begin start following action: you can use this to perform actions on game launch; hide interfaces, check settings etc
Activate Standard command: n/a
Company name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>/
Game name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>(if included)/<game_name>
Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command
Allow dragging of items from inventory: users can left click(hold), drag & drop inventory items onto other items/objects
Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
Execute key actions during a dialog:
Auto hide interfaces in menu:
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