Game Properties

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 16:49, 13 December 2013 by AFRLme (talk) (Game Properties (▲))

Game Properties ()

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc


First scene: which will be shown after load screen/intro movie (required)
Default language: initial language game should begin with (required)
Resolution: this is the games default resolution - you can set a custom resolution via the explorer tool (required)
At begin start following action: you can use this to perform actions on game launch; hide interfaces, check settings etc
Activate Standard command: n/a
Company name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>/
Game name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>(if included)/<game_name>
Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command
Allow dragging of items from inventory: automatically sets clicked item to hand for quickly using on other objects, items or characters
Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
Execute key actions during a dialog: Allows or prevents the player from executing key input actions while a dialog is open
Auto hide interfaces in menu: Automatically hides all interfaces while a menu scene is open
Keep character images in memory while displaying a menu: Saves all character animations, destinations & actions to memory when you open up a menu
Activate pixel effect: Activates nearest neighbor interpolation; best used for low resolution games, if desired


♠ :
♠ :
♠ :
♠ :
♠ :
♠ :
♠ :
♠ :
♠ :