Difference between revisions of "Global Command: getCursorPos"

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Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc.
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Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc. ''Note: just noticed that it is actually returning coordinates based on current scroll position, as if: scroll position is always 0,0 instead of what it should be. You can counteract this by adding cursor position + scroll position together.''
  
  

Revision as of 03:02, 19 November 2014

Function History
Available since v3.3


Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc. Note: just noticed that it is actually returning coordinates based on current scroll position, as if: scroll position is always 0,0 instead of what it should be. You can counteract this by adding cursor position + scroll position together.


Syntax:

getCursorPos()


Example:

-- let's store the current position into a variable!
local curPos = getCursorPos()

-- let's check if the stored cursor position equals another x,y value!
if curPos.x == 200 and curPos.y == 400 then
 -- do some action!
else
 -- do some other action!
end


Arguments

none


Flags

none


Return

pos
Table containing x,y values of current mouse cursor position