Difference between revisions of "GetProperty"

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<b>History</b>: Available since <span style="color:green">v3.7</span>
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==getProperty==
  
Return the requested property.
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<div class="command-min-version-info">Available since: <span class="command-min-version">v4.1</span></div>
  
Syntax:
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<div class="command-doc">Return the requested property.</div>
 +
 
 +
Lua Syntax:
 +
<pre class="command-syntax">getProperty(property)</pre>
 +
===Arguments===
 +
====property====
 +
:'''"string"''' - The requested property to retrieve. Currently supported properties: "platform" ("win"/"mac"),
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:"steam_initialized" (true/false depending if the steam_api was loaded and client is connected, false if the operation failed),
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:"galaxy_initialized" (true/false depending if the gog galaxy_api was loaded and client is connected, false if the operation failed),
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:"system_language" Returns English name of system language or "unknown" if language could not be retrieved.
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===Flags===
 +
===Return Values===
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;property
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:requested property value.
 +
===Examples===
 +
Example 1: "platform"
 
<syntaxhighlight>
 
<syntaxhighlight>
getProperty(property)
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-- if platform equals windows then do some action else if mac do some other action
 +
if getProperty("platform") == "win" then
 +
  getObject("Conditions[win?]"):setValue(VConditionValue, true)
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elseif getProperty("platform") == "mac" then
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  getObject("Conditions[mac?]"):setValue(VConditionValue, true)
 +
end
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
Example 2: "steam_initialized"
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<syntaxhighlight>
 +
-- let's check if steam has initialized & set a value based on return value
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local steamLoaded = getProperty("steam_initialized")
  
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if steamLoaded then
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  getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, true)
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else
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  getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, false)
 +
end
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</syntaxhighlight>
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Example 3: "galaxy_initialized"
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<syntaxhighlight>
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-- let's check if gog galaxy has initialized & set a value based on return value
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local galaxyLoaded = getProperty("galaxy_initialized")
  
<b><u>Arguments</u></b>
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if galaxyLoaded then
 +
  getObject("Conditions[galaxyLoaded?]"):setValue(VConditionValue, true)
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else
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  getObject("Conditions[galaxyLoaded?]"):setValue(VConditionValue, false)
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end
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</syntaxhighlight>
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Example 4: "system_language"
 +
<syntaxhighlight>
 +
-- set game language to users operating system language
 +
local sysLang = getProperty("system_language")
  
property: <br/>
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if sysLang == "English" then
"string" - The requested property to retrieve. Currently supported properties: "platform" ("win"/"mac") <br/>
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  game:setValue(VGameStandardLanguage, getObject("Languages[English]"))
"steam_initialized" (true/false depending if the steam_api was loaded and client is connected, false if the operation failed)
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elseif sysLang == "German" then
 
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  game:setValue(VGameStandardLanguage, getObject("Languages[Deutsch]"))
Flags: none
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end
 
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</syntaxhighlight>
Return: property <br/>
 
requested property value
 
{{i18n|GetProperty}}
 

Revision as of 22:41, 30 April 2015

getProperty

Available since: v4.1
Return the requested property.

Lua Syntax:

getProperty(property)

Arguments

property

"string" - The requested property to retrieve. Currently supported properties: "platform" ("win"/"mac"),
"steam_initialized" (true/false depending if the steam_api was loaded and client is connected, false if the operation failed),
"galaxy_initialized" (true/false depending if the gog galaxy_api was loaded and client is connected, false if the operation failed),
"system_language" Returns English name of system language or "unknown" if language could not be retrieved.

Flags

Return Values

property
requested property value.

Examples

Example 1: "platform"

-- if platform equals windows then do some action else if mac do some other action
if getProperty("platform") == "win" then
  getObject("Conditions[win?]"):setValue(VConditionValue, true)
elseif getProperty("platform") == "mac" then
  getObject("Conditions[mac?]"):setValue(VConditionValue, true)
end

Example 2: "steam_initialized"

-- let's check if steam has initialized & set a value based on return value
local steamLoaded = getProperty("steam_initialized")

if steamLoaded then
  getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, true)
else
  getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, false)
end

Example 3: "galaxy_initialized"

-- let's check if gog galaxy has initialized & set a value based on return value
local galaxyLoaded = getProperty("galaxy_initialized")

if galaxyLoaded then
  getObject("Conditions[galaxyLoaded?]"):setValue(VConditionValue, true)
else
  getObject("Conditions[galaxyLoaded?]"):setValue(VConditionValue, false)
end

Example 4: "system_language"

-- set game language to users operating system language
local sysLang = getProperty("system_language")

if sysLang == "English" then
  game:setValue(VGameStandardLanguage, getObject("Languages[English]"))
elseif sysLang == "German" then
  game:setValue(VGameStandardLanguage, getObject("Languages[Deutsch]"))
end