GetSoundId (CMS)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 18:07, 28 September 2014 by AFRLme (talk)
Function History
Available since v4.0


Use this to store the sound.id for an audio file into a variable; which you can use to stop/pause/resume or edit the linked sounds properties.


Syntax:

getSoundId("filename")


Example:

-- let's store the sound ID into a variable for later use
local soundID = getSoundId("vispath:sounds/example.ogg")


Arguments

filename: path
The path to the audio file whose ID we want to obtain; vispath: must be included at the beginning of the path.

"vispath:path/filename.type"


Flags

none


Return

id
Returns the sound ID as an integer value.

Relevant Pages: getSoundProperty - setSoundProperty - startSound - stopSound - toggleSoundPause