Difference between revisions of "GetSoundProperty"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div>Properties currently available:
 
<div>Properties currently available:
<pre>volume, balance, offset, duration & loop</pre></div>
+
<pre>volume, balance, offset, duration, paused & loop</pre></div>
 
</div></div>
 
</div></div>
  
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Syntax:
 
Syntax:
 
<syntaxhighlight>
 
<syntaxhighlight>
getSoundProperty(id, {flags=1, property})
+
getSoundProperty(id, "property")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
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-- let's store the current volume for the linked sound into a variable!
 
-- let's store the current volume for the linked sound into a variable!
local soundVol = getSoundProperty(soundID, {flags=1, volume})
+
local soundVol = getSoundProperty(soundID, "volume")
  
 
-- let's store the current audio balance for the linked sound into a variable!
 
-- let's store the current audio balance for the linked sound into a variable!
local soundBal = getSoundProperty(soundID, {flags=1, balance})
+
local soundBal = getSoundProperty(soundID, "balance")
  
 
-- let's store the current playtime of the linked sound into a variable!
 
-- let's store the current playtime of the linked sound into a variable!
local soundOffset = getSoundProperty(soundID, {flags=1, offset})
+
local soundOffset = getSoundProperty(soundID, "offset")
  
 
-- let's store the duration of the linked sound into a variable!
 
-- let's store the duration of the linked sound into a variable!
local soundDur = getSoundProperty(soundID, {flags=1, duration})
+
local soundDur = getSoundProperty(soundID, "duration")
  
--let's store the current loop value of the linked sound into a variable!
+
--let's check if the linked sound is paused & store the result into a variable!
local soundLoop = getSoundProperty(soundID, {flags=1, loop})
+
local soundPaused = getSoundProperty(soundID, "paused")
 +
 
 +
--let's check if the linked sound is looping & store the result into a variable!
 +
local soundLoop = getSoundProperty(soundID, "loop")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
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The id for the currently playing audio file! ("sound.id")  
 
The id for the currently playing audio file! ("sound.id")  
  
 
+
<b>property:</b> "string"
<b><u>Flags</u></b>
 
 
 
<b>property</b>
 
 
* volume: returns the volume level of the linked sound.id as an integer value
 
* volume: returns the volume level of the linked sound.id as an integer value
 
* balance: returns the left/right audio balance of the linked sound.id as an integer value
 
* balance: returns the left/right audio balance of the linked sound.id as an integer value
 
* offset:  returns current playing time of the linked sound.id as an integer value (ms)
 
* offset:  returns current playing time of the linked sound.id as an integer value (ms)
 
* duration: returns duration of the linked sound.id as an integer value (ms)
 
* duration: returns duration of the linked sound.id as an integer value (ms)
 +
* paused: returns a boolean value of true or false depending on if linked sound is paused or playing
 
* loop: returns a boolean value of true or false depending on if linked sound.id is set to loop or not
 
* loop: returns a boolean value of true or false depending on if linked sound.id is set to loop or not
  
 +
<b><u>Flags</u></b>
 +
 +
none
  
 
<b><u>Return</u></b>
 
<b><u>Return</u></b>
  
see flags (above)
+
see arguments (above)
 
{{i18n|GetSoundProperty}} <br/>
 
{{i18n|GetSoundProperty}} <br/>
 
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
 
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"

Revision as of 19:57, 14 March 2013

Command History

Available since v3.8


Allows you to obtain various property values for the linked sound.id!

Additional Info

Properties currently available:
volume, balance, offset, duration, paused & loop


Syntax:

getSoundProperty(id, "property")


Example:

-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")

-- let's store the current volume for the linked sound into a variable!
local soundVol = getSoundProperty(soundID, "volume")

-- let's store the current audio balance for the linked sound into a variable!
local soundBal = getSoundProperty(soundID, "balance")

-- let's store the current playtime of the linked sound into a variable!
local soundOffset = getSoundProperty(soundID, "offset")

-- let's store the duration of the linked sound into a variable!
local soundDur = getSoundProperty(soundID, "duration")

--let's check if the linked sound is paused & store the result into a variable!
local soundPaused = getSoundProperty(soundID, "paused")

--let's check if the linked sound is looping & store the result into a variable!
local soundLoop = getSoundProperty(soundID, "loop")


Arguments

id: integer (number)
The id for the currently playing audio file! ("sound.id")

property: "string"

  • volume: returns the volume level of the linked sound.id as an integer value
  • balance: returns the left/right audio balance of the linked sound.id as an integer value
  • offset: returns current playing time of the linked sound.id as an integer value (ms)
  • duration: returns duration of the linked sound.id as an integer value (ms)
  • paused: returns a boolean value of true or false depending on if linked sound is paused or playing
  • loop: returns a boolean value of true or false depending on if linked sound.id is set to loop or not

Flags

none

Return

see arguments (above)


Relevant Pages: getSoundId - setSoundProperty - startSound - stopSound - toggleSoundPause