Difference between revisions of "Lip sync"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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| style = "text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓐ</span> || [[File:Lisa-A.png|frameless|122px]] || Closed mouth for the “P”, “B”, and “M” sounds. This is almost identical to the Ⓧ shape, but there is ever-so-slight pressure between the lips.
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| style="text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓐ</span> || [[File:Lisa-A.png|frameless|122px|link=]] || Closed mouth for the “P”, “B”, and “M” sounds. This is almost identical to the <span style="font-size:16px;"></span> shape, but there is ever-so-slight pressure between the lips.
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| style="text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓑ</span> || [[File:Lisa-B.png|frameless|122px|link=]] || Slightly open mouth with clenched teeth. This mouth shape is used for most consonants (“K”, “S”, “T”, etc.). It’s also used for some vowels such as the “EE” sound in bee.
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| style="text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓒ</span> || [[File:Lisa-C.png|frameless|122px|link=]] || Open mouth. This mouth shape is used for vowels like “EH” as in men and “AE” as in bat. It’s also used for some consonants, depending on the context.
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This shape is also used as an in-between when animating from <span style="font-size:16px;">Ⓐ</span> or <span style="font-size:16px;">Ⓑ</span> to <span style="font-size:16px;">Ⓓ</span>. So make sure the animations <span style="font-size:16px;">ⒶⒸⒹ</span> and <span style="font-size:16px;">ⒷⒸⒹ</span> look smooth!
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| style="text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓓ</span> || [[File:Lisa-D.png|frameless|122px|link=]] || Wide open mouth. This mouth shapes is used for vowels like “AA” as in father.
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| style="text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓔ</span> || [[File:Lisa-E.png|frameless|122px|link=]] || Slightly rounded mouth. This mouth shape is used for vowels like “AO” as in off and “ER” as in bird.
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This shape is also used as an in-between when animating from <span style="font-size:16px;">Ⓒ</span> or <span style="font-size:16px;">Ⓓ</span> to <span style="font-size:16px;">Ⓕ</span>. Make sure the mouth isn’t wider open than for <span style="font-size:16px;">Ⓒ</span>. Both <span style="font-size:16px;">ⒸⒺⒻ</span> and <span style="font-size:16px;">ⒹⒺⒻ</span> should result in smooth animation.
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| style="text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓕ</span> || [[File:Lisa-F.png|frameless|122px|link=]] || Puckered lips. This mouth shape is used for “UW” as in you, “OW” as in show, and “W” as in way.
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|-
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| style="text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓖ</span> || [[File:Lisa-G.png|frameless|122px|link=]] || Upper teeth touching the lower lip for “F” as in for and “V” as in very.
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''This extended mouth shape is optional. If your art style is detailed enough, it greatly improves the overall look of the animation. If you decide not to use it, you can specify so using the extendedShapes option.''
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| style="text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓗ</span> || [[File:Lisa-H.png|frameless|122px|link=]] || This shape is used for long “L” sounds, with the tongue raised behind the upper teeth. The mouth should be at least far open as in <span style="font-size:16px;">Ⓒ</span>, but not quite as far as in <span style="font-size:16px;">Ⓓ</span>.
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''This extended mouth shape is optional. Depending on your art style and the angle of the head, the tongue may not be visible at all. In this case, there is no point in drawing this extra shape. If you decide not to use it, you can specify so using the extendedShapes option.''
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|-
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| style="text-align:center; vertical-align:middle;" | <span style="font-size:20px;">Ⓐ</span> || [[File:Lisa-X.png|frameless|122px|link=]] || Idle position. This mouth shape is used for pauses in speech. This should be the same mouth drawing you use when your character is walking around without talking. It is almost identical to <span style="font-size:16px;">Ⓐ</span>, but with slightly less pressure between the lips: For <span style="font-size:16px;">Ⓧ</span>, the lips should be closed but relaxed.
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''This extended mouth shape is optional. Whether there should be any visible difference between the rest position <span style="font-size:16px;">Ⓧ</span> and the closed talking mouth <span style="font-size:16px;">Ⓐ</span> depends on your art style and personal taste. If you decide not to use it, you can specify so using the extendedShapes option.''
 
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Revision as of 16:42, 17 October 2018

Name By
How to generate lip sync files with Rhubarb Lip Sync & use them in Visionaire Studio (animation, tsv files) AFRLme

This tutorial will show you how to setup Rhubarb Lip Sync, how to generate lip sync files from an audio recording containing speech, & how to make your talk animations lip sync ready.

Now, before you even consider using Rhubarb, you will need to create talk animations that represent these mouth shapes (see below). The animation frames should be ordered like so: A = 1, B = 2, C = 3, D = 4, E = 5, F = 6, G = 7, H = 8, X = 9 - where x should be the idle character animation frame.

Lisa-A.png Closed mouth for the “P”, “B”, and “M” sounds. This is almost identical to the shape, but there is ever-so-slight pressure between the lips.
Lisa-B.png Slightly open mouth with clenched teeth. This mouth shape is used for most consonants (“K”, “S”, “T”, etc.). It’s also used for some vowels such as the “EE” sound in bee.
Lisa-C.png Open mouth. This mouth shape is used for vowels like “EH” as in men and “AE” as in bat. It’s also used for some consonants, depending on the context.

This shape is also used as an in-between when animating from or to . So make sure the animations ⒶⒸⒹ and ⒷⒸⒹ look smooth!

Lisa-D.png Wide open mouth. This mouth shapes is used for vowels like “AA” as in father.
Lisa-E.png Slightly rounded mouth. This mouth shape is used for vowels like “AO” as in off and “ER” as in bird.

This shape is also used as an in-between when animating from or to . Make sure the mouth isn’t wider open than for . Both ⒸⒺⒻ and ⒹⒺⒻ should result in smooth animation.

Lisa-F.png Puckered lips. This mouth shape is used for “UW” as in you, “OW” as in show, and “W” as in way.
Lisa-G.png Upper teeth touching the lower lip for “F” as in for and “V” as in very.

This extended mouth shape is optional. If your art style is detailed enough, it greatly improves the overall look of the animation. If you decide not to use it, you can specify so using the extendedShapes option.

Lisa-H.png This shape is used for long “L” sounds, with the tongue raised behind the upper teeth. The mouth should be at least far open as in , but not quite as far as in .

This extended mouth shape is optional. Depending on your art style and the angle of the head, the tongue may not be visible at all. In this case, there is no point in drawing this extra shape. If you decide not to use it, you can specify so using the extendedShapes option.

Lisa-X.png Idle position. This mouth shape is used for pauses in speech. This should be the same mouth drawing you use when your character is walking around without talking. It is almost identical to , but with slightly less pressure between the lips: For , the lips should be closed but relaxed.

This extended mouth shape is optional. Whether there should be any visible difference between the rest position and the closed talking mouth depends on your art style and personal taste. If you decide not to use it, you can specify so using the extendedShapes option.


Tutorial

Installing Rhubarb Lip Sync

First things first, you will need to download the latest version of Rhubarb Lip Sync. You can find it here.

Once you have downloaded the latest version of Rhubarb, you should navigate to c:/program files & create a new folder. Rename the new folder rhubarb. Now open up the zip file containing the latest version of Rhubarb & drag the contents into the rhubarb folder you just created.

Lip sync 1.png

Now navigate to: control panel > system & security > system, & then click on advanced system settings. Now click on environment variables then find & select path under system variables & then click on the edit button. Click on the new button & type C:\Program Files\rhubarb\ into the new field you just created. Hit the ok button & you are all done. Congratulations, you just successfully installed Rhubarb Lip Sync.

Setting up rhubarb.gif


Using Rhubarb Lip Sync

Assuming you have installed Rhubarb Lip Sync, it's now time to generate your first tsv lip sync file - but first, what is a tsv file? tsv stands for tab separated values. It consists of a timestamp (in seconds) followed by a mouth shape letter or an animation frame number. It will look a little something like this...

0.00 X
0.67 B
etc. etc.

Anyway, moving on... create a new folder somewhere on your pc & name it "lip_sync" - it should be somewhere that's easy to access; in my case, I created it on the D drive @ d:\lip_sync\.

Next copy/paste in the audio file (should contain clear speech in English - other languages are possible, but the end results will probably not be as accurate) that you want to generate lip sync data for.

Lip sync 2.png

Next, you should create a new txt file & give it the same name as the audio file. Open it up & type up the content of the audio file in text format.

Quick note: this step is entirely optional, but it is recommended because it helps Rhubarb generate more accurate lip sync data.


Lip sync 3.png

Once you have done that, it's time to open up Rhubarb. Press +R to open up the Run dialog box.

Quick note #1: the tsv lip sync files can contain either the mouth shape letters or animation frame numbers, so feel free to edit the tsv files & use numbers instead if you want to go beyond basic lip sync animations - maybe your characters contain animations for a wide range of emotions, or you want the head to face a different direction than where the body is facing, etc.
Quick note #2: Rhubarb can generate lip sync data from both wav & ogg (vorbis) audio file formats.


Reference Video

 


Resources

Name Description
mask_example.zip A working .ved file, complete with resources. Check out the readme.txt file for instructions.