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| style="width:40%;" | <span class="orng-shdw s20">What is Visionaire Studio?</span> || style="text-align:center;vertical-align:middle;" | ''<span class="orng-shdw s17">It's great for beginners, yet powerful enough for professional developers!</span>''
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| style="width:40%;" | '''Visionaire Studio''' is a powerful multi-platform game engine specifically designed for the creation of 2D and 2.5D point & click adventure games. It allows ''virtually'' everyone to develop games, as no coding is required. The only ''limitation'' is your '''imagination'''!<br /><br />Bring your game to life in a matter of ''hours'' or ''days'', instead of ''weeks'' or ''months''. What would usually take you ages to achieve via programming can be done much faster due to our event system which allows you to effortlessly combine pre-made [[Action System|actions]], queries and [[Scripting|code]].
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| rowspan="2" | <div style="text-align:center;">[[File:multi-platform_1.png|650px]]</div>
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| style="vertical-align:bottom;height:1px" | <html><a href="https://www.visionaire-studio.net/" target="_blank"><button class="buy_lrg">Visit the Visionaire Studio website</button></a></html>
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Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
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== Getting started ==
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== Manual ==
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]
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This is the (semi-)official documentation for '''Visionaire Studio''', created with input from members of the Visionaire community.
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]
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* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
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=== General ===
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* [[An Introduction to Visionaire Studio: Adventure Game Engine|Introduction: What is Visionaire Studio all about?]]
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* [[Getting Started with the Visionaire Studio Editor]]
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=== Game Creation ===
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* [[Action System]]
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** [[Action Parts|List of Action Parts]]
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* [[Conditions and Values]]
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* [[Text|Working with Text]]
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* [[Game Properties]]
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* [[Scenes and Objects]]
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* [[Menus]]
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* [[Animations]]
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* [[Characters]]
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* [[Interfaces]]
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* [[Fonts]]
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* [[Cursors]]
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* [[Items]]
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* File Formats and Encoding
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** [[Image Encoding]]
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** [[Audio Encoding]]
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** [[Video Encoding]]
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=== Advanced Features ===
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* [[Particle System]]
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* [[Audio System]]
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* [[Curves]]
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* [[3D Models]] <small>(not up-to-date)</small>
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* [[Shaders]]
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* [[Box2D]]
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* [[Steam and GOG APIs]]
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* [[Team Files]]
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* [[Plugins]]
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=== Test, Debug and Release ===
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* [[Console Documentation|Player Console]] <small>(not up-to-date)</small>
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* [[Ini File]]
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* [[Build Game|Build your Game (Compiling)]]
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=== Scripting ===
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<small>Please refer to the official [http://www.visionaire-studio.com/luadocs/ Visionaire Studio Luadocs] for any script related topics not (yet) covered here in the Wiki.</small>
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* [[Scripting|Scripting Basics]]
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* [[Data Structure]]
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* Commands (Methods and Fields)
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** [[Global Commands]]
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** [[VisionaireObject Commands]]
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** [[Graphics Commands]]
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** [[System Commands]]
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* [[Keycodes & Modifiers|Reference Sheet: Keycodes & Modifiers]]
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* [[Ilios|Ilios & Visual Scripting]]
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</div>
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<div style="flex-grow:1;width:50%;padding-left:30px">
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== Additional Content ==
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Here you can find tutorials, scripts, and other useful resources created by various members of the Visionaire Studio Team & its users.
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=== Tutorials ===
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* [[Tutorials|General Tutorials for Visionaire Studio 5]]
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* [[Legacy Tutorials|Legacy Tutorials]] <small>(may be outdated, but worth a look)</small>
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* [[Basic lua: Index|Learn Some Lua: The Basics]]
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=== Scripts ===
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* [[Compiled Index of Lua Scripts for Visionaire Studio|Community-made Lua Scripts]]
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* [[Shader (CMS)|Shader Toolkit]]
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=== Downloads ===
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* [[Templates|Templates / Demo Projects]]
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* [[Action Part Plugins]]
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=== Tips & Tricks ===
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* [[Naming Conventions and Structure]]
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* [[Animation Tips and Tricks|Get More out of Your Animations]]
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* [[An Event in Time|An Event in Time: About Events, Loops, & Timing]]
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* [[Approaching Sound Design]]
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* [[Game Optimization]]
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* [[Remote Debugging]]
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=== About Game Development ===
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* [[Motivation, Inspiration and Focus]]
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* [[Riding the Waves: A Workflow Tip Guide]]
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* [[Marketing and Promotion]]
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== References ==
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We have many great references for games & studios utilizing Visionaire Studio as their game engine. Get a glimpse of what can be achieved through this [[Compiled Index of Games Made With Visionaire Studio|compiled index of games made with Visionaire Studio]].
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<div id="slideshow" style="width:500px;">
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<div>[[File:Goodbyedeponia_screenshot008.jpg|thumb|500px|Goodbye Deponia (Daedalic Entertainment)]]</div>
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<div>[[File:Lucy Dreaming.jpg|thumb|500px|Lucy Dreaming (Tall Story Games)]]</div>
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<div>[[File:The-night-of-the-rabbit-1.jpg|thumb|500px|The Night of the Rabbit (Daedalic Entertainment)]]</div>
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<div>[[File:Memoria_screen03_en.jpg|thumb|500px|Memoria (Daedalic Entertainment)]]</div>
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<div>[[File:paradigm_1.jpg|thumb|500px|Paradigm (Jacob Janerka)]]</div>
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<div>[[File:Harveys-new-eyes-2.jpg|thumb|500px|Edna & Harvey: Harvey's New Eyes (Daedalic Entertainment)]]</div>
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<div>[[File:Me-and-the-robot.png|thumb|500px|Me and the Robot (The Argonauts)]]</div>
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<div>[[File:StasisScreenshot3.jpg|thumb|500px|STASIS (THE BROTHERHOOD)]]</div>
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<div>[[File:Asa_rm.jpg|thumb|500x500px|ASA: A Space Adventure (Simon Says: Watch! Play!)]]</div>
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<div>[[File:four_last_things.jpg|thumb|500px|Four Last Things (Joe Richardson)]]</div>
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<div>[[File:kf_pillars_of_the_earth.jpg|thumb|500px|Ken Follet's The Pillars of the Earth (Daedalic Entertainment)]]</div>
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<div>[[File:Midnight_at_the_celestial_palace.jpg|thumb|500px|Midnight at the Celestial Palace (Orrery Games)]]</div>
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</div>
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</div>
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</div>
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{{toc}}{{DISPLAYTITLE:Welcome to the Visionaire Studio Wiki}}

Latest revision as of 11:31, 20 October 2023

What is Visionaire Studio? It's great for beginners, yet powerful enough for professional developers!
Visionaire Studio is a powerful multi-platform game engine specifically designed for the creation of 2D and 2.5D point & click adventure games. It allows virtually everyone to develop games, as no coding is required. The only limitation is your imagination!

Bring your game to life in a matter of hours or days, instead of weeks or months. What would usually take you ages to achieve via programming can be done much faster due to our event system which allows you to effortlessly combine pre-made actions, queries and code.
Multi-platform 1.png

Manual

This is the (semi-)official documentation for Visionaire Studio, created with input from members of the Visionaire community.

General

Game Creation

Advanced Features

Test, Debug and Release

Scripting

Please refer to the official Visionaire Studio Luadocs for any script related topics not (yet) covered here in the Wiki.

Additional Content

Here you can find tutorials, scripts, and other useful resources created by various members of the Visionaire Studio Team & its users.

Tutorials

Scripts

Downloads

Tips & Tricks

About Game Development


References

We have many great references for games & studios utilizing Visionaire Studio as their game engine. Get a glimpse of what can be achieved through this compiled index of games made with Visionaire Studio.

Goodbye Deponia (Daedalic Entertainment)
Lucy Dreaming (Tall Story Games)
The Night of the Rabbit (Daedalic Entertainment)
Memoria (Daedalic Entertainment)
Paradigm (Jacob Janerka)
Edna & Harvey: Harvey's New Eyes (Daedalic Entertainment)
Me and the Robot (The Argonauts)
STASIS (THE BROTHERHOOD)
ASA: A Space Adventure (Simon Says: Watch! Play!)
Four Last Things (Joe Richardson)
Ken Follet's The Pillars of the Earth (Daedalic Entertainment)
Midnight at the Celestial Palace (Orrery Games)