Difference between revisions of "Menu 101 (h2)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<html><iframe width="560" height="315" src="https://www.youtube.com/embed/DNPY27j1quE" frameborder="0" allowfullscreen></iframe></html>
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== Introduction ==
A'llo & welcome to my menu 101 tutorial. In this tutorial I will be teaching you how to create a working menu in Visionaire Studio.
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A'llo & welcome to my menu 101 tutorial. In this tutorial I will be teaching you how to create a working menu in Visionaire Studio, from the basics of setting up menu buttons, to the more advanced topics such as how to create a fully working save / load menu with fallback options. {{AFRLme_Patreon}}
  
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== Index ==
 
{| class="ts"
 
{| class="ts"
 
!- style="text-align:left" | Topic
 
!- style="text-align:left" | Topic
 
|-
 
|-
| Condition based menu buttons
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| [[Menu_101_(h2)_-_condition_based_menu_buttons|Condition based menu buttons]]
 
|-
 
|-
| Opacity based menu buttons
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| [[Menu_101_(h2)_-_opacity_based_menu_buttons|Opacity based menu buttons]]
| -
 
| Animation based menu buttons (part 1)
 
 
|-
 
|-
| Animation based menu buttons (part 2)
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| [[Menu_101_(h2)_-_animation_based_menu_buttons|Animation based menu buttons]]
|}
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|-
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| ...
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|}{{toc}}

Latest revision as of 16:36, 5 August 2016

Introduction

A'llo & welcome to my menu 101 tutorial. In this tutorial I will be teaching you how to create a working menu in Visionaire Studio, from the basics of setting up menu buttons, to the more advanced topics such as how to create a fully working save / load menu with fallback options.


Index

Topic
Condition based menu buttons
Opacity based menu buttons
Animation based menu buttons
...