Difference between revisions of "Player Commands"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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This is an index list of LUA Commands; exclusively for using with Visionaire Studio! <br/>
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Inside each page: you will find information, syntax & examples for each command.
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♠ [[createScreenshot|createScreenshot()]] <br/>
 
♠ [[createScreenshot|createScreenshot()]] <br/>
 
♠ [[getCursorPos|getCursorPos()]] <br/>
 
♠ [[getCursorPos|getCursorPos()]] <br/>

Revision as of 16:34, 8 March 2013

This is an index list of LUA Commands; exclusively for using with Visionaire Studio!
Inside each page: you will find information, syntax & examples for each command.

createScreenshot()
getCursorPos()
getProperty() -- finished? (need to test system_language example)
getSoundId() -- not finished! (needs an example)
getSoundProperty() -- not finished! (needs an example)
getSteamAchievement() -- not finished! (needs an example)
getSteamStat() -- not finished! (needs an example)
getVolume()
registerEventHandler() -- not finished! (additional event listener examples to add)
registerHookFunction() -- not finished! (event listener/handler examples to add)
resetSteamStats() -- not finished! (needs an example)
setCursorPos()
setSoundProperty() -- not finished! (needs an example)
setSteamAchievement() -- not finished! (needs an example)
setSteamStat() -- not finished! (needs an example)
setVolume() -- not finished! (example 2 needs finishing)
setWindowTitle()
startAction()
startAnimation()
startDefaultBrowser()
startSound() -- not finished! (needs an example)
stopAction()
stopAnimation()
stopSound() -- not finished! (needs an example)
toggleSoundPause() -- not finished! (needs an example)