Difference between revisions of "RegisterHookFunction"

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==registerHookFunction==
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#REDIRECT [[Global Command: registerHookFunction]]
 
 
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
 
 
 
<div class="command-doc">Registers a hook function for a specific operation.</div>
 
 
 
Lua Syntax:
 
<pre class="command-syntax">registerHookFunction(hook, hookFunction)</pre>
 
===Arguments===
 
====hook====
 
:'''"string"''' - The operation for which the hook function should be called. Currently supported hooks: "setTextPosition" (the hook is called everytime the position of a displayed text is set), "getActionText" (the hook is called everytime to get the currently displayed action text).
 
====hookFunction====
 
:'''"string"''' - The name of the lua function which is called when the hook is executed. "setTextPosition": The function should take exactly one argument which is the affected visionaire object. The function must return a boolean value: true if the operation was handled in the hook function, false if the operation was not handled and should be handled by the engine (as if there were no hook).
 
:"getActionText": The function should take exactly one argument which is the current mouse position (a table containing x- and y-position). The function must return a string value which will be used as the current action text.
 
===Flags===
 
===Return Values===
 
None.
 
===Examples===
 
None.
 
[[Category:Player Commands]]
 

Latest revision as of 13:28, 19 May 2023