Difference between revisions of "SetSoundProperty"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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-- set the linked sound property values to:  volume=80%, audio=centered, keep current offset with loop mode on!
 
-- set the linked sound property values to:  volume=80%, audio=centered, keep current offset with loop mode on!
setSoundProperty("sounds/example.ogg", {flags=1, volume=100, balance=0, offset=0 loop=true})
+
setSoundProperty(soundID, {flags=1, volume=100, balance=0, offset=0 loop=true})
 
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Revision as of 18:47, 14 March 2013

Command History

Available since v3.8


Allows you to set various property values for the linked sound.id!

Additional Info

Properties currently available:
volume, balance, offset, loop
Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!


Syntax:

setSoundProperty(id, {flags=1, properties})


Example:

-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")

-- set the linked sound property values to:  volume=80%, audio=centered, keep current offset with loop mode on!
setSoundProperty(soundID, {flags=1, volume=100, balance=0, offset=0 loop=true})


Arguments

id: integer (number)
The id for the currently playing audio file! ("sound.id")


Flags

properties

  • volume: allows you to set volume level via an integer value
  • balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
  • offset: allows you to start audio file from x time via an integer value (in ms)
  • loop: allows you to declare if audio file should loop via a boolean value (true/false)


Return

none


Relevant Pages: getSoundId - GetSoundProperty - startSound - stopSound - toggleSoundPause