https://wiki.visionaire-tracker.net/index.php?title=ShaderGlow_(CMS)&feed=atom&action=history
ShaderGlow (CMS) - Revision history
2024-03-28T22:52:45Z
Revision history for this page on the wiki
MediaWiki 1.30.0
https://wiki.visionaire-tracker.net/index.php?title=ShaderGlow_(CMS)&diff=3986&oldid=prev
AFRLme at 20:32, 7 November 2014
2014-11-07T20:32:02Z
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 20:32, 7 November 2014</td>
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AFRLme
https://wiki.visionaire-tracker.net/index.php?title=ShaderGlow_(CMS)&diff=3985&oldid=prev
David Stoffel: Text replacement - "{{toc}}" to ""
2014-11-03T23:51:16Z
<p>Text replacement - "{{toc}}" to ""</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 23:51, 3 November 2014</td>
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David Stoffel
https://wiki.visionaire-tracker.net/index.php?title=ShaderGlow_(CMS)&diff=3984&oldid=prev
AFRLme: Created page with "{| class="ts" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type |- | shaderGlow(radius, strength, delay) || Execution |} Allows the us..."
2014-10-24T22:43:55Z
<p>Created page with "{| class="ts" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type |- | shaderGlow(radius, strength, delay) || Execution |} Allows the us..."</p>
<p><b>New page</b></p><div>{| class="ts" style="width:100%"<br />
|-<br />
! style="text-align:left" | Name !! style="text-align:left" | Type<br />
|-<br />
| shaderGlow(radius, strength, delay) || Execution<br />
|}<br />
<br />
<br />
Allows the user to apply a glow effect to the scene over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.<br />
<br />
<br />
== Examples ==<br />
=== Enable ===<br />
Adjust screen glow value<br />
<syntaxhighlight><br />
shaderGlow(1, 1, 3000) -- adjust screen glow over 3000 milliseconds<br />
shaderGlow(1, 1, 0) -- apply screen glow instantly<br />
</syntaxhighlight><br />
=== Disable ===<br />
Restore default glow value<br />
<syntaxhighlight><br />
shaderGlow(0, 0, 3000) -- restore screen glow back to default over 3000 milliseconds<br />
shaderGlow(0, 0, 0) -- restore screen glow back to default instantly<br />
</syntaxhighlight><br />
<br />
<br />
== Syntax Breakdown ==<br />
{| class="ts" style="width:100%"<br />
|-<br />
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description<br />
|-<br />
| radius || float (decimal) || Define the radius value (area affected); number between 0 & 1 (''0 = default'').<br />
|-<br />
| strength || float (decimal) || Define the strength value (strength of glow); number between 0 & 1 (''0 = default'').<br />
|-<br />
| delay || integer (number) || The amount of time to adjust the screen glow value over; in milliseconds (ms).<br />
|}<br />
<br />
<br />
== Resources ==<br />
{| class="ts"<br />
|-<br />
! style="text-align:left" | Name !! style="text-align:left" | Description<br />
|-<br />
| [[media:shaderGlow.zip|shaderGlow.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions.<br />
|}<br />
{{toc}}</div>
AFRLme