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From The Official Visionaire Studio: Adventure Game Engine Wiki
  • ...by Visionaire's Shader Toolkit into account. If you don't make use of the Shader Toolkit, you can set this option to false. taken from the Visionaire Shader Toolkit by Simon Scheckel)
    37 KB (5,720 words) - 13:43, 13 February 2024
  • The "Particle System", "Shader", and "Behaviour" components are also listed in the respective groups below You can assign a shader to an interface button to modify its visual appearance. See the [[Shaders]]
    29 KB (4,705 words) - 12:45, 16 January 2024
  • Compile a shader. | Vertex shader code(?).
    673 bytes (72 words) - 11:30, 19 May 2023
  • Set shader options. { shader = shaders.num(), source=0, target = 1, clear = 0 },
    820 bytes (81 words) - 11:29, 19 May 2023
  • Set uniforms for shader.
    838 bytes (95 words) - 11:36, 19 May 2023

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