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From The Official Visionaire Studio: Adventure Game Engine Wiki

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  • | Shader Toolkit || 0.96 || Definition || Simon Scheckel, with edits by AFRLme This script offers some easy functions to use shader power. It ranges from blur, noise, saturation, contrast, lightness, coloriz
    42 KB (5,315 words) - 11:58, 9 August 2023

Page text matches

  • * [[Shader (CMS)|Shader Toolkit]]
    5 KB (714 words) - 12:31, 20 October 2023
  • | Sets shader configuration id for a button and all of its animations, see "shaderSetOpti | Sets shader configuration id for a character, see "shaderSetOptions()" command.
    127 KB (18,329 words) - 14:03, 16 January 2024
  • ...ed graphics card set to higher frame rates which could cause problems like shader effects running too fast. If you experience such problems, try a setting of
    13 KB (2,135 words) - 18:34, 15 January 2024
  • ...necode">Shaders</span>: This is where you can create & write custom openGL shader effects for your game. || width="90px" | [[Shaders|Read&nbsp;more...]]
    20 KB (3,148 words) - 00:37, 19 August 2023
  • | Compile a shader. | Set shader options.
    8 KB (1,063 words) - 12:54, 10 August 2023
  • * In DIRECT X SHADER TAB. Uncheck all
    3 KB (473 words) - 11:15, 16 January 2023
  • | Shader Toolkit || 0.96 || Definition || Simon Scheckel, with edits by AFRLme This script offers some easy functions to use shader power. It ranges from blur, noise, saturation, contrast, lightness, coloriz
    42 KB (5,315 words) - 11:58, 9 August 2023
  • ...us the camera/screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (177 words) - 22:26, 7 November 2014
  • ...colorize the screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    2 KB (198 words) - 22:28, 7 November 2014
  • ...the screen contrast over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (174 words) - 22:31, 7 November 2014
  • ...hly follow the specified character around the screen. ''The [[Shader_(CMS)|shader toolkit]] is needed for this function to work''.
    1 KB (192 words) - 15:49, 19 May 2015
  • | [8] <span class="inlinecode">eFadeShader</span>: requires a shader to be linked via <span class="inlinecode">shaderSetOptions()</span>.
    3 KB (381 words) - 15:45, 23 August 2022
  • ...ou to add various dynamic warp effects to the screen. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    2 KB (250 words) - 17:49, 20 November 2014
  • ...value of the screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (166 words) - 01:49, 4 November 2014
  • ...the screen lightness over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (175 words) - 22:33, 7 November 2014
  • * Enhancements (parallax scrolling, lightmap, particles, action areas, shader effects, use of lua script ...) will make up '''25%''' of your score.
    5 KB (677 words) - 03:14, 5 November 2014
  • ...e screen noise value over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (172 words) - 22:35, 7 November 2014
  • ...effect to the scene over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    2 KB (196 words) - 22:32, 7 November 2014
  • ...include in this option whether to include or remove certain animations or shader effects that are only there for aesthetic purposes, as too much information
    7 KB (1,089 words) - 21:53, 9 October 2022
  • The "Particle System", "Shader", and "Behaviour" components are also listed in the respective groups below You can assign a shader to a scene object to modify its visual appearance. See the [[Shaders]] page
    27 KB (4,605 words) - 23:42, 15 January 2024
  • ...by Visionaire's Shader Toolkit into account. If you don't make use of the Shader Toolkit, you can set this option to false. taken from the Visionaire Shader Toolkit by Simon Scheckel)
    37 KB (5,720 words) - 13:43, 13 February 2024
  • The "Particle System", "Shader", and "Behaviour" components are also listed in the respective groups below You can assign a shader to an interface button to modify its visual appearance. See the [[Shaders]]
    29 KB (4,705 words) - 12:45, 16 January 2024
  • Compile a shader. | Vertex shader code(?).
    673 bytes (72 words) - 11:30, 19 May 2023
  • Set shader options. { shader = shaders.num(), source=0, target = 1, clear = 0 },
    820 bytes (81 words) - 11:29, 19 May 2023
  • Set uniforms for shader.
    838 bytes (95 words) - 11:36, 19 May 2023