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  • * [[Shader (CMS)|Shader Toolkit]]
    5 KB (714 words) - 11:31, 20 October 2023
  • | Sets shader configuration id for a button and all of its animations, see "shaderSetOpti | Sets shader configuration id for a character, see "shaderSetOptions()" command.
    127 KB (18,329 words) - 13:03, 16 January 2024
  • ...ed graphics card set to higher frame rates which could cause problems like shader effects running too fast. If you experience such problems, try a setting of
    13 KB (2,135 words) - 17:34, 15 January 2024
  • ...necode">Shaders</span>: This is where you can create & write custom openGL shader effects for your game. || width="90px" | [[Shaders|Read&nbsp;more...]]
    20 KB (3,148 words) - 23:37, 18 August 2023
  • | Compile a shader. | Set shader options.
    8 KB (1,063 words) - 11:54, 10 August 2023
  • * In DIRECT X SHADER TAB. Uncheck all
    3 KB (473 words) - 10:15, 16 January 2023
  • | Shader Toolkit || 0.96 || Definition || Simon Scheckel, with edits by AFRLme This script offers some easy functions to use shader power. It ranges from blur, noise, saturation, contrast, lightness, coloriz
    42 KB (5,315 words) - 10:58, 9 August 2023
  • ...us the camera/screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (177 words) - 21:26, 7 November 2014
  • ...colorize the screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    2 KB (198 words) - 21:28, 7 November 2014
  • ...the screen contrast over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (174 words) - 21:31, 7 November 2014
  • ...hly follow the specified character around the screen. ''The [[Shader_(CMS)|shader toolkit]] is needed for this function to work''.
    1 KB (192 words) - 14:49, 19 May 2015
  • | [8] <span class="inlinecode">eFadeShader</span>: requires a shader to be linked via <span class="inlinecode">shaderSetOptions()</span>.
    3 KB (381 words) - 14:45, 23 August 2022
  • ...ou to add various dynamic warp effects to the screen. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    2 KB (250 words) - 16:49, 20 November 2014
  • ...value of the screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (166 words) - 00:49, 4 November 2014
  • ...the screen lightness over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (175 words) - 21:33, 7 November 2014
  • * Enhancements (parallax scrolling, lightmap, particles, action areas, shader effects, use of lua script ...) will make up '''25%''' of your score.
    5 KB (677 words) - 02:14, 5 November 2014
  • ...e screen noise value over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (172 words) - 21:35, 7 November 2014
  • ...effect to the scene over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    2 KB (196 words) - 21:32, 7 November 2014
  • ...include in this option whether to include or remove certain animations or shader effects that are only there for aesthetic purposes, as too much information
    7 KB (1,089 words) - 20:53, 9 October 2022
  • The "Particle System", "Shader", and "Behaviour" components are also listed in the respective groups below You can assign a shader to a scene object to modify its visual appearance. See the [[Shaders]] page
    27 KB (4,605 words) - 22:42, 15 January 2024

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