Difference between revisions of "StartAction"

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<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%">
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==startAction==
<b>Command History</b>
 
<div class="mw-collapsible-content">
 
Available since <span style="color:green">v3.7</span>
 
</div></div>
 
  
 +
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
  
Allows you to start any "called by other action" you include!
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<div class="command-doc">Starts an action. If the action is already running a new active action for the action data object is started.</div>
  
Syntax:
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Lua Syntax:
 +
<pre class="command-syntax">startAction(action)</pre>
 +
===Arguments===
 +
====action====
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:'''"object path"|"object id"|object''' - Visionaire object which specifies an action.
 +
===Flags===
 +
===Return Values===
 +
;visionaireObject
 +
:The visionaire object representing the active action.
 +
===Examples===
 +
Example 1:  
 
<syntaxhighlight>
 
<syntaxhighlight>
startAction(action)
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startAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
 
</syntaxhighlight>
 
</syntaxhighlight>
 
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Example 2:  
Example:
 
 
<syntaxhighlight>
 
<syntaxhighlight>
-- shortened get action method; !important: you must not have more than one action with the same name!
 
startAction([getObject("Actions[action_name]")])
 
 
-- you can of course use variables with actions stored in them instead!
 
 
local act = getObject("Actions[action_name]")
 
local act = getObject("Actions[action_name]")
 
startAction(act)
 
startAction(act)
 
-- you can also link to actions inside of scenes, objects, buttons, interfaces etc.
 
local act = getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
 
startAction(act)
 
 
--[[
 
note: it is recommended to use full paths to objects, actions, animations etc as you don't have to worry about
 
them not working due to multiple instances using the same name!
 
--]]
 
 
</syntaxhighlight>
 
</syntaxhighlight>
 
 
<b><u>Arguments</u></b>
 
 
action: link <br/>
 
The link to the action to be started! ("path|"object_id"|"action_name")
 
 
Flags: none
 
 
Return: visionaireObject <br/>
 
The visionaire object representing the active action!
 
{{i18n|StartAction}}
 

Revision as of 22:28, 30 September 2014

startAction

Available since: v3.0
Starts an action. If the action is already running a new active action for the action data object is started.

Lua Syntax:

startAction(action)

Arguments

action

"object path"|"object id"|object - Visionaire object which specifies an action.

Flags

Return Values

visionaireObject
The visionaire object representing the active action.

Examples

Example 1:

startAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")

Example 2:

local act = getObject("Actions[action_name]")
startAction(act)