Difference between revisions of "System Requirements"

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=Minimum System Requirements for Visionaire Studio=
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== General Requirements ==
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The CPU, RAM & VRAM required, varies depending on what you are working on. The player (game executable) needs a minimum of 90MB of RAM to run & that's without any additional game info.
 +
 
 +
== Minimum System Requirements for Visionaire Studio ==
  
  
==Windows==
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=== Windows ===
  
 
Windows XP+<br/>
 
Windows XP+<br/>
 
Duo Core @ 1.8Ghz+ (approx)<br/>
 
Duo Core @ 1.8Ghz+ (approx)<br/>
 
2GB+ RAM<br/>
 
2GB+ RAM<br/>
Visual Studio 2012 Runtime<br/>
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Visual Studio 2012 - 32 bit Runtime<br/>
Non-Dedicated (shared) video card with at least 512MB Shared VRAM & openGL 2.0 support (HD3000)
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Non-Dedicated (shared) video card with at least 512MB Shared VRAM & openGL 2.0 support
<div class="toccolours mw-collapsible mw-collapsed tbl-ds">
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{| class="ts"
<span class="bold">Additional Info</span>
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|-
<div class="mw-collapsible-content">
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| ''Please note that non-dedicated graphic cards may work, but may have a few issues with displaying graphics correctly or the game may run a little bit slow.''
<div class="alt-bg">Please note that non-dedicated graphic cards may work, but may have a few issues with displaying graphics correctly or the game may run a little bit slow.</div>
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|}
</div></div>
 
 
 
 
openAL compatible sound card
 
openAL compatible sound card
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{| class="ts"
 +
|-
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| ''some openAL drivers on very old Windows XP sound cards can only play 16 sounds at a time.''
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|-
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| ''Newer sound cards can play between 16 & 1024 sounds; depending on the sound card driver.''
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|}
  
<div class="toccolours mw-collapsible mw-collapsed tbl-ds">
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=== Mac ===
<span class="bold">Additional Info</span>
 
<div class="mw-collapsible-content">
 
<div class="alt-bg">some openAL drivers on very old Windows XP sound cards can only play 16 sounds at a time.</div>
 
<div>Newer sound cards can play between 16 & 1024 sounds; depending on the sound card driver.</div>
 
</div></div>
 
  
 +
Mac OS 10.7+ (Lion)
  
==Mac==
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=== iOS ===
  
Mac OS 10.7+ (Lion)
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iOS 6+ (armv7)
  
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=== Android ===
  
=Recommended System Requirements for Visionaire Studio=
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armv7 processor, 1GB RAM, OpenGL ES 2.0, Android 2.3.4
  
 +
== Recommended System Requirements for Visionaire Studio ==
  
==Windows==
+
=== Windows ===
  
 
Windows XP+ <br/>
 
Windows XP+ <br/>
 
Duo Core @ 2Ghz+<br/>
 
Duo Core @ 2Ghz+<br/>
Visual Studio 2008+ Runtime<br/>
 
 
2GB+ RAM <br/>
 
2GB+ RAM <br/>
 +
Visual Studio 2012 - 32 Bit Runtime<br/>
 
Dedicated Video Card with at least 512MB VRAM & openGL 2.0 support (non-dedicated video cards starting from HD3000 onwards)<br/>
 
Dedicated Video Card with at least 512MB VRAM & openGL 2.0 support (non-dedicated video cards starting from HD3000 onwards)<br/>
 
openAL compatible sound card
 
openAL compatible sound card
  
==Mac==
+
=== Mac ===
  
 
Mac OS 10.7+ (Lion)
 
Mac OS 10.7+ (Lion)
  
 +
=== iOS ===
  
=General Requirements=
+
iOS 6+ (armv7)
  
The CPU, RAM & VRAM required, varies depending on what you are working on. The player (game executable) needs a minimum of 90MB of RAM to run & that's without any additional game info.
+
=== Android ===
  
 +
armv7 processor, 1.5GB RAM, OpenGL ES 2.0, Android 4.4 (Immersive Mode)
  
==Additional Notes==
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== Additional Notes ==
  
 
For people using non-dedicated (shared) video cards: if you are experiencing certain graphical issues such as missing mouse cursors & games running very slowly or occasionally freezing then you may need to force (either or both) FXT1/S3TC texture compression via your graphic cards 3D settings. This usually fixes certain issues but game graphics will look marginally less smooth.
 
For people using non-dedicated (shared) video cards: if you are experiencing certain graphical issues such as missing mouse cursors & games running very slowly or occasionally freezing then you may need to force (either or both) FXT1/S3TC texture compression via your graphic cards 3D settings. This usually fixes certain issues but game graphics will look marginally less smooth.
 +
{{toc}}

Latest revision as of 23:00, 4 November 2014

General Requirements

The CPU, RAM & VRAM required, varies depending on what you are working on. The player (game executable) needs a minimum of 90MB of RAM to run & that's without any additional game info.

Minimum System Requirements for Visionaire Studio

Windows

Windows XP+
Duo Core @ 1.8Ghz+ (approx)
2GB+ RAM
Visual Studio 2012 - 32 bit Runtime
Non-Dedicated (shared) video card with at least 512MB Shared VRAM & openGL 2.0 support

Please note that non-dedicated graphic cards may work, but may have a few issues with displaying graphics correctly or the game may run a little bit slow.

openAL compatible sound card

some openAL drivers on very old Windows XP sound cards can only play 16 sounds at a time.
Newer sound cards can play between 16 & 1024 sounds; depending on the sound card driver.

Mac

Mac OS 10.7+ (Lion)

iOS

iOS 6+ (armv7)

Android

armv7 processor, 1GB RAM, OpenGL ES 2.0, Android 2.3.4

Recommended System Requirements for Visionaire Studio

Windows

Windows XP+
Duo Core @ 2Ghz+
2GB+ RAM
Visual Studio 2012 - 32 Bit Runtime
Dedicated Video Card with at least 512MB VRAM & openGL 2.0 support (non-dedicated video cards starting from HD3000 onwards)
openAL compatible sound card

Mac

Mac OS 10.7+ (Lion)

iOS

iOS 6+ (armv7)

Android

armv7 processor, 1.5GB RAM, OpenGL ES 2.0, Android 4.4 (Immersive Mode)

Additional Notes

For people using non-dedicated (shared) video cards: if you are experiencing certain graphical issues such as missing mouse cursors & games running very slowly or occasionally freezing then you may need to force (either or both) FXT1/S3TC texture compression via your graphic cards 3D settings. This usually fixes certain issues but game graphics will look marginally less smooth.