Difference between revisions of "Visionaire Studio Licenses"

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To obtain a license for Visionaire 3.x, the users have 3 different options to choose from:
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== 1: Evaluation ==
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* Visionaire Studio 4.x is available as a free evaluation version for Windows and Mac OS X. This version can be used for extensive testing, without any time limit enforcement.
== License Option 1 (Freeware) ==
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* Projects can not be compiled into a working executable file (.exe), which would be used by third parties to play the game.
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* The evaluation version is limited to 10 scenes; in general, which should be more than enough, to create a technical demo for showcasing your game/project.
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* The evaluation version of Visionaire Studio is for non-profit use only. Commercial distribution of your game is prohibited.
  
The freeware version of Visionaire 3.x is available here and does not cost anything. After having downloaded the software, the user can test the software extensively.
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<br/>You can download it [http://www.visionaire-studio.net/cms/visionaire4-english here].
  
All features of Visionaire 3.x are available for that - there are no constraints of functionality. But the user of the freeware version has no possibility of compiling his games into one file (Vis game file). Therefore, the "uncompiled game resources" can be still edited with the Visionaire editor, i.e. the files can be seen and edited by other users of Visionaire. Also only freeware-games may be developed. It's prohibited to use the freeware-version of "Visionaire" for developing or distributing commercial games.
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== 2: Indie Individual User (€49) ==
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* With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: [[Player_FAQ#Building_a_game_for_different_target_platform|platforms]] section under [[Player_FAQ|player_faq]] for more information.
== License Option 2 (Limited Distribution) ==
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* If your team consists of more than one developer (the developer being the people working with the Visionaire Studio Editor), then you will need to acquire the [[Visionaire_Studio_Licenses#License_Option_3:_Indie_Multi-User_.28.E2.82.AC99.29|multi-user license]].
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* This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
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* Commercial distribution of iOS and Android games is forbidden. Only non-profit games are allowed for iOS and Android. For commercial distribution rights for mobile platforms, a [[Visionaire_Studio_Licenses#License_Option_4:_Mobile_.28.E2.82.AC490.29|mobile license]] must be purchased.
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* With this license you can share your game as a physical product between friends, or as a technical demo via a cd, dvd, or usb device, for free. Commercial distribution of your game as a physical product in retail stores is forbidden, unless you acquire a [[Visionaire_Studio_Licenses#License_Option_5:_Professional_.28.E2.82.AC1490.29|professional license]].
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* Games created with this license must be branded (see [[Visionaire_Studio_Licenses#Branding|branding]] section).
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* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).
  
The full version of Visionaire 3.x can be purchased for 35 Euros. With this version it is possible to compile the project to a finished game. A finished game consists of one or multiple files and cannot be edited by the Visionaire Editor anymore.
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<br/>Order it from [http://www.visionaire-studio.net/shop/article/visionaire-studio-4-indie-single-user.html here].
  
With this license you can develop and distribute both freeware and commercial games with limited distribution rights. The games are only to be sold for a maximum price of 15 Euro (or the according value in another currency). It is allowed to sell your games yourself or on a shareware platform. If the game is developed for a third party (e.g. publisher or client for an ad game) then license option 3 is required.
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== 3: Indie Multi-User (€99) ==
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* With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: [[Player_FAQ#Building_a_game_for_different_target_platform|platforms]] section under [[Player_FAQ|player_faq]] for more information.
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* This license is valid for multiple developers working on your game project.
 +
* This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
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* Commercial distribution of iOS and Android games is forbidden. Only non-profit games are allowed for iOS and Android. For commercial distribution rights for mobile platforms, a [[Visionaire_Studio_Licenses#License_Option_4:_Mobile_.28.E2.82.AC490.29|mobile license]] must be purchased.
 +
* With this license you can share your game as a physical product between friends, or as a technical demo via a cd, dvd, or usb device, for free. Commercial distribution of your game as a physical product in retail stores is forbidden, unless you acquire a [[Visionaire_Studio_Licenses#License_Option_5:_Professional_.28.E2.82.AC1490.29|professional license]].
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* Games created with this license must be branded (see [[Visionaire_Studio_Licenses#Branding|branding]] section).
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* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).
  
== License Option 3 (Unlimited Distribution) ==
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<br/>Order it from [https://www.visionaire-studio.net/shop/article/lizenzoption-3-indie-multi-user.html here].
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== 4: Mobile (€490) ==
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* The mobile license allows users to commercially distribute their games in mobile markets, such as: iOS Store, Google Play, etc. (win, mac & linux distribution is also permitted).
 +
* The fee of €490 has to be paid per game. There are no restrictions for worldwide digital distribution of your game.
 +
* This license is valid for multiple developers working on your game project.
 +
* With this license you can share your game as a physical product between friends, or as a technical demo via a cd, dvd, or usb device, for free. Commercial distribution of your game as a physical product in retail stores is forbidden, unless you acquire a [[Visionaire_Studio_Licenses#License_Option_5:_Professional_.28.E2.82.AC1490.29|professional license]].
 +
* Games created with this license must be branded (see [[Visionaire_Studio_Licenses#Branding|branding]] section).
 +
* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section) is allowed without any limitations, as long as it does not violate other license terms.
 +
 
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<br/>Order it from [http://www.visionaire-studio.net/shop/article/visionaire-studio-4-mobile-license.html here].
 +
 
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== 5: Professional (€1490) ==
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* Games which are developed with this license can be distributed as a digital, or physical product without any further fees or limitations, for Windows, Mac, Linux, iOS, and Android.
 +
* The fee of €1490 has to be paid per game.
 +
* This license is valid for multiple developers working on your game project.
 +
* Branding (see [[Visionaire_Studio_Licenses#Branding|branding]] section) of your game is optional.
 +
* Crowdfunding (see [[Visionaire_Studio_Licenses#Crowdfunding|crowdfunding]] section is allowed without any limitations.
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<br/>Order it from [http://www.visionaire-studio.net/shop/article/visionaire-studio-4-professional-license.html here].
 +
 
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== 6: Education (€250) ==
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* With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: [[Player_FAQ#Building_a_game_for_different_target_platform|platforms]] section under [[Player_FAQ|player_faq]] for more information.
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* This license is valid for multiple students.
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* Non-profit use only. If a student wants to distribute their game for profit, then they will have to acquire one of the licenses (above), that reflect their needs.
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* You must have valid education faculty credentials (proof) to purchase this license.
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<br/>For more information, please send Thomas a message via [http://www.visionaire-studio.net/Marvel here].
  
The unlimited distribution rights for a game can be purchased for 1000 Euro. The Visionaire 3.x full version is included with this license. If requested it is possible to receive intermediate builds (internal Visionaire versions between two public releases). This allows you to get a version with possible important bugfixes or features faster than with the regular releases.
 
 
 
== Further Information ==
 
== Further Information ==
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If there are any doubts or concerns about which license model applies to you, then please don't hesitate to contact the Visionaire Studio Team, for further information.
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=== Crowdfunding ===
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Crowdfunding (on platforms such as [https://www.kickstarter.com Kickstarter], [https://www.indiegogo.com Indiegogo], [http://www.gofundme.com Gofundme], etc) is the modern day method of obtaining funds for your project without having to go through a publisher. With this concept it is possible for clients to buy/preorder your game before it is finished. In general it is allowed to use crowdfunding for games created with Visionaire. Depending on the funding income and prize context of pledge levels, it may be necessary to purchase the [[Visionaire_Studio_Licenses#License_Option_4:_Mobile_.28.E2.82.AC490.29|mobile license]], or the [[Visionaire_Studio_Licenses#License_Option_5:_Professional_.28.E2.82.AC1490.29|professional license]].
  
If there are doubts about which license model does apply to your specific situation, please contact the Visionaire team in order that situations of misunderstanding cannot arise.
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=== Branding ===
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This term means that you are required to show the Visionaire logo for at least 2 seconds on game launch, in your main menu, or in the credits. The logo must have a minimum width of 15% of the width of your game resolution. If you need an individual/unusual form of branding due to your game design then you have to contact the Visionaire Team first and get it approved.  
  
The Visionaire Team does generally not commit themselves to fix bugs in Visionaire 2.x or provide features to Visionaire 3.x. The Visionaire Team decides on their own, which versions of the program to improve and advance. From Visionaire 4.x on, a new purchase is required. Licensees of programs of Visionaire 3.x are not entitled to free of charge versions of Visionaire 4.x.
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=== General ===
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The Visionaire Studio Team has the right to determine which bug fixes and feature updates will be included in each update of Visionaire Studio. All updates and bug fixes of Visionaire Studio 4.x are provided for free to 4.x license holders. A new license will be required for Visionaire Studio 5.x.{{toc}}

Latest revision as of 15:44, 10 January 2015

1: Evaluation

  • Visionaire Studio 4.x is available as a free evaluation version for Windows and Mac OS X. This version can be used for extensive testing, without any time limit enforcement.
  • Projects can not be compiled into a working executable file (.exe), which would be used by third parties to play the game.
  • The evaluation version is limited to 10 scenes; in general, which should be more than enough, to create a technical demo for showcasing your game/project.
  • The evaluation version of Visionaire Studio is for non-profit use only. Commercial distribution of your game is prohibited.


You can download it here.

2: Indie Individual User (€49)

  • With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: platforms section under player_faq for more information.
  • If your team consists of more than one developer (the developer being the people working with the Visionaire Studio Editor), then you will need to acquire the multi-user license.
  • This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
  • Commercial distribution of iOS and Android games is forbidden. Only non-profit games are allowed for iOS and Android. For commercial distribution rights for mobile platforms, a mobile license must be purchased.
  • With this license you can share your game as a physical product between friends, or as a technical demo via a cd, dvd, or usb device, for free. Commercial distribution of your game as a physical product in retail stores is forbidden, unless you acquire a professional license.
  • Games created with this license must be branded (see branding section).
  • Crowdfunding (see crowdfunding section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).


Order it from here.

3: Indie Multi-User (€99)

  • With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: platforms section under player_faq for more information.
  • This license is valid for multiple developers working on your game project.
  • This license allows you to digitally distribute your game (unlimited titles) for Windows, Mac, and Linux.
  • Commercial distribution of iOS and Android games is forbidden. Only non-profit games are allowed for iOS and Android. For commercial distribution rights for mobile platforms, a mobile license must be purchased.
  • With this license you can share your game as a physical product between friends, or as a technical demo via a cd, dvd, or usb device, for free. Commercial distribution of your game as a physical product in retail stores is forbidden, unless you acquire a professional license.
  • Games created with this license must be branded (see branding section).
  • Crowdfunding (see crowdfunding section) for your game is allowed as long as it does not violate other license terms and the total sum of your campaign does not exceed €10.000 (or the equivalent value stated, in any other currency).


Order it from here.

4: Mobile (€490)

  • The mobile license allows users to commercially distribute their games in mobile markets, such as: iOS Store, Google Play, etc. (win, mac & linux distribution is also permitted).
  • The fee of €490 has to be paid per game. There are no restrictions for worldwide digital distribution of your game.
  • This license is valid for multiple developers working on your game project.
  • With this license you can share your game as a physical product between friends, or as a technical demo via a cd, dvd, or usb device, for free. Commercial distribution of your game as a physical product in retail stores is forbidden, unless you acquire a professional license.
  • Games created with this license must be branded (see branding section).
  • Crowdfunding (see crowdfunding section) is allowed without any limitations, as long as it does not violate other license terms.


Order it from here.

5: Professional (€1490)

  • Games which are developed with this license can be distributed as a digital, or physical product without any further fees or limitations, for Windows, Mac, Linux, iOS, and Android.
  • The fee of €1490 has to be paid per game.
  • This license is valid for multiple developers working on your game project.
  • Branding (see branding section) of your game is optional.
  • Crowdfunding (see crowdfunding section is allowed without any limitations.


Order it from here.

6: Education (€250)

  • With this license you can compile games for Windows, Mac OS X, Linux, iOS, and Android. A compiled game consists of one or more files that can no longer be edited by the Visionaire Studio Editor. Manual export is currently required for certain platforms. Please see: platforms section under player_faq for more information.
  • This license is valid for multiple students.
  • Non-profit use only. If a student wants to distribute their game for profit, then they will have to acquire one of the licenses (above), that reflect their needs.
  • You must have valid education faculty credentials (proof) to purchase this license.


For more information, please send Thomas a message via here.

Further Information

If there are any doubts or concerns about which license model applies to you, then please don't hesitate to contact the Visionaire Studio Team, for further information.

Crowdfunding

Crowdfunding (on platforms such as Kickstarter, Indiegogo, Gofundme, etc) is the modern day method of obtaining funds for your project without having to go through a publisher. With this concept it is possible for clients to buy/preorder your game before it is finished. In general it is allowed to use crowdfunding for games created with Visionaire. Depending on the funding income and prize context of pledge levels, it may be necessary to purchase the mobile license, or the professional license.

Branding

This term means that you are required to show the Visionaire logo for at least 2 seconds on game launch, in your main menu, or in the credits. The logo must have a minimum width of 15% of the width of your game resolution. If you need an individual/unusual form of branding due to your game design then you have to contact the Visionaire Team first and get it approved.

General

The Visionaire Studio Team has the right to determine which bug fixes and feature updates will be included in each update of Visionaire Studio. All updates and bug fixes of Visionaire Studio 4.x are provided for free to 4.x license holders. A new license will be required for Visionaire Studio 5.x.