System Requirements

From The Official Visionaire Studio: Adventure Game Engine Wiki

General Requirements

The CPU, RAM & VRAM required, varies depending on what you are working on. The player (game executable) needs a minimum of 90MB of RAM to run & that's without any additional game info.

Minimum System Requirements for Visionaire Studio

Windows

Windows XP+
Duo Core @ 1.8Ghz+ (approx)
2GB+ RAM
Visual Studio 2012 - 32 bit Runtime
Non-Dedicated (shared) video card with at least 512MB Shared VRAM & openGL 2.0 support

Please note that non-dedicated graphic cards may work, but may have a few issues with displaying graphics correctly or the game may run a little bit slow.

openAL compatible sound card

some openAL drivers on very old Windows XP sound cards can only play 16 sounds at a time.
Newer sound cards can play between 16 & 1024 sounds; depending on the sound card driver.

Mac

Mac OS 10.7+ (Lion)

iOS

iOS 6+ (armv7)

Android

armv7 processor, 1GB RAM, OpenGL ES 2.0, Android 2.3.4

Recommended System Requirements for Visionaire Studio

Windows

Windows XP+
Duo Core @ 2Ghz+
2GB+ RAM
Visual Studio 2012 - 32 Bit Runtime
Dedicated Video Card with at least 512MB VRAM & openGL 2.0 support (non-dedicated video cards starting from HD3000 onwards)
openAL compatible sound card

Mac

Mac OS 10.7+ (Lion)

iOS

iOS 6+ (armv7)

Android

armv7 processor, 1.5GB RAM, OpenGL ES 2.0, Android 4.4 (Immersive Mode)

Additional Notes

For people using non-dedicated (shared) video cards: if you are experiencing certain graphical issues such as missing mouse cursors & games running very slowly or occasionally freezing then you may need to force (either or both) FXT1/S3TC texture compression via your graphic cards 3D settings. This usually fixes certain issues but game graphics will look marginally less smooth.



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