Difference between revisions of "SetCondition (CMS)"

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| setCondition("c", v) || Definition || AFRLme
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| setCondition("cond", val, path) || Definition || AFRLme
 
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This small function allows you to quickly set the boolean value of a condition.
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This small function allows you to quickly set or toggle the boolean value of a condition.
 +
 
  
 
== Instructions ==
 
== Instructions ==
 
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/>
 
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/>
2. To use this function you should create an ''execute a script'' action containing...
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2a. Usage example #1: set condition example as true, access globally
<syntaxhighlight>
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<syntaxhighlight lang="lua">
setCondition("condition_name", true)
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setCondition("example", true)
 
</syntaxhighlight>
 
</syntaxhighlight>
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2b. Usage example #2: toggle condition example, access condition belonging to current scene
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<syntaxhighlight lang="lua">
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setCondition("example", nil, game.CurrentScene)
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</syntaxhighlight>
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== Main Script ==
 
== Main Script ==
<syntaxhighlight>
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<syntaxhighlight lang="lua">
function setCondition(c, v)
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function setCondition(cond, val, path)
  getObject("Conditions[" .. c .. "]"):setValue(VConditionValue, v)
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  if path ~= nil then cond = path.Conditions[cond] else cond = Conditions[cond] end -- check global access or direct link
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-- + --
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if val == nil then -- check if condition should be toggled
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  if cond.Value then cond.Value = false else cond.Value = true end -- toggle condition
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else
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  cond.Value = val -- update condition based on val (true or false)
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end
 
end
 
end
 
</syntaxhighlight>
 
</syntaxhighlight>
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== Syntax Breakdown ==
 
== Syntax Breakdown ==
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! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description
 
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| c || "string" || This should be a "string" value containing the name of the condition you want to check the boolean value of.
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| cond || "string" || This should be a "string" value containing the name of the condition you want to update the boolean value of.
 
|-
 
|-
| v || boolean || This should contain a boolean value of <span style="color:green">true</span> or <span class="red">false</span>.
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| val || boolean or nil || This should contain a boolean value of <span class="green">true</span> or <span class="red">false</span>, or <span class="vsyellow">nil</span> if you want to toggle the condition.
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|-
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| path || path || This should contain the direct path to the condition, for example: <span class="inlinecode">game.CurrentScene</span> or <span class="inlinecode">Scenes["example"]</span> or <span class="inlinecode">Characters["Tom"]</span>, etc.
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|}{{toc}}

Latest revision as of 19:53, 23 August 2022

Name Type By
setCondition("cond", val, path) Definition AFRLme

This small function allows you to quickly set or toggle the boolean value of a condition.


Instructions

1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. Usage example #1: set condition example as true, access globally

setCondition("example", true)

2b. Usage example #2: toggle condition example, access condition belonging to current scene

setCondition("example", nil, game.CurrentScene)


Main Script

function setCondition(cond, val, path)
 if path ~= nil then cond = path.Conditions[cond] else cond = Conditions[cond] end -- check global access or direct link
 -- + --
 if val == nil then -- check if condition should be toggled
  if cond.Value then cond.Value = false else cond.Value = true end -- toggle condition
 else
  cond.Value = val -- update condition based on val (true or false)
 end
end


Syntax Breakdown

Name Type Description
cond "string" This should be a "string" value containing the name of the condition you want to update the boolean value of.
val boolean or nil This should contain a boolean value of true or false, or nil if you want to toggle the condition.
path path This should contain the direct path to the condition, for example: game.CurrentScene or Scenes["example"] or Characters["Tom"], etc.