Difference between revisions of "Animation"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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Animations are created in Visionaire Studio by linking single frame images together to create an animation by controlling position & delay time between frames, loop amount (infinite/x times), play forwards/backwards & choose if an "called by other action" should be performed after the animation has finished playing. | Animations are created in Visionaire Studio by linking single frame images together to create an animation by controlling position & delay time between frames, loop amount (infinite/x times), play forwards/backwards & choose if an "called by other action" should be performed after the animation has finished playing. | ||
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Revision as of 22:19, 2 March 2013
Contents
An Introduction To Animating Within Visionaire Studio
Animations are created in Visionaire Studio by linking single frame images together to create an animation by controlling position & delay time between frames, loop amount (infinite/x times), play forwards/backwards & choose if an "called by other action" should be performed after the animation has finished playing.
Additional Info |
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If animations are not set to infinite loop then they will automatically close/hide when they have played for x loop amount. We recommend using .png format for your images as it allows transparent backgrounds & is a lossless image format! |
Character Animations
Object Animations
Button Animations