Difference between revisions of "Animation"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(An Introduction To Animating Within Visionaire Studio)
(An Introduction To Animating Within Visionaire Studio)
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Animations are created in Visionaire Studio by linking single frame images together to create an animation by controlling position & delay time between frames, loop amount (infinite/x times), play forwards/backwards & choose if an "called by other action" should be performed after the animation has finished playing.
 
Animations are created in Visionaire Studio by linking single frame images together to create an animation by controlling position & delay time between frames, loop amount (infinite/x times), play forwards/backwards & choose if an "called by other action" should be performed after the animation has finished playing.
  
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! Additional Info
 
! Additional Info
 
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Revision as of 22:19, 2 March 2013

An Introduction To Animating Within Visionaire Studio

Animations are created in Visionaire Studio by linking single frame images together to create an animation by controlling position & delay time between frames, loop amount (infinite/x times), play forwards/backwards & choose if an "called by other action" should be performed after the animation has finished playing.

Additional Info

If animations are not set to infinite loop then they will automatically close/hide when they have played for x loop amount.

We recommend using .png format for your images as it allows transparent backgrounds & is a lossless image format!

Character Animations

Object Animations

Button Animations