Difference between revisions of "Basic lua: Functions"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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hello() | hello() | ||
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| style="max-width:680px;" | <syntaxhighlight lang="lua"> | | style="max-width:680px;" | <syntaxhighlight lang="lua"> | ||
− | function | + | hello = function() |
print("hello world!") | print("hello world!") | ||
end | end | ||
hello() | hello() | ||
− | </syntaxhighlight> || width="180px" style="vertical-align:middle;" | [[File:Basic_lua_(functions) | + | </syntaxhighlight> || width="180px" style="vertical-align:middle;" | [[File:Basic_lua_(functions)_2.png|frameless|center|180px]] |
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Revision as of 01:23, 3 September 2022
< | Index | > |
Tables are one of the features of Lua script, that make the scripting language so dynamic & easy to use, as they allow us to easily create tables, insert, remove & sort data. Tables are often comprised of arrays that usually involve keywords - or an index number - & a value. Tables can be accessed using multiple different methods.
Creating Functions
Below I am going to show you how to create your own custom functions.
Declare Function
returns hello world! | |
---|---|
function hello()
print("hello world!")
end
hello()
|
Variable as Function
returns hello world! | |
---|---|
hello = function()
print("hello world!")
end
hello()
|
Function with Input Arguments
returns 6 | |
---|---|
function plus(a, b)
return a + b
end
print( plus(2, 4) )
|
< | Index | > |