Difference between revisions of "CreateScreenshot"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<b>Command History</b>
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<span class="bold">Command History</span>
 
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<div style="background:#ebebeb" width="100%">Available since <span style="color:orange">v3.7</span></div>
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<div class="alt-bg">Available since v3.7</div>
 
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<b><u>Arguments</u></b>
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<span class="bold underline">Arguments</span>
  
<b>filename</b>: "string" <br/>
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<span class="bold">filename</span>: "string" <br/>
 
If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.  
 
If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.  
  
  
<b><u>Flags</u></b>
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<span class="bold underline">Flags</span>
  
<b>clr/clear</b>: bool <br/>
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<span class="bold">clr/clear</span>: bool <br/>
 
If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.  
 
If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.  
  
  
<b><u>Return</u></b>
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<span class="bold underline">Return</span>
  
 
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{{i18n|CreateScreenshot}}
 
{{i18n|CreateScreenshot}}

Revision as of 16:27, 2 April 2013

Command History

Available since v3.7


A user can create a screenshot to be used for the next save game or to save into an external folder as a .png file.


Syntax:

createScreenshot("filename", {flags=1, clear})


Example 1: basic save screenshot to x folder! (if a file with the same name exists: it will be automatically overwritten!)

-- save to "screenshots" folder as "filename.png"!
createScreenshot("screenshots/filename.png")

Example 2: save screenshot to x folder with both file name + time stamp!

-- add this as an execute script action inside of a key input; change "filename to whatever you like!

-- save to "screenshots" folder as "filename_(date)_(time).png"!
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
createScreenshot("screenshots/filename_" .. time .. ".png")

Example 3: save screenshot to x folder with time stamp only!

-- add this as an execute script action inside of a key input!

-- save to "screenshots" folder as "(date)_(time).png"!
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
createScreenshot("screenshots/" .. time .. ".png")


Arguments

filename: "string"
If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.


Flags

clr/clear: bool
If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.


Return

none