Difference between revisions of "GetProperty"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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-- let's check if steam has initialized & set a value based on return value! | -- let's check if steam has initialized & set a value based on return value! | ||
local steamLoaded == getProperty("steam_initialized") | local steamLoaded == getProperty("steam_initialized") | ||
− | steam | + | steamStatus = 0 -- by default the steam status should be set as unloaded! |
+ | |||
if steamLoaded then | if steamLoaded then | ||
steamStatus = 1 -- we will use "1" for: has successfully loaded status! | steamStatus = 1 -- we will use "1" for: has successfully loaded status! | ||
Line 38: | Line 39: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | Example 3: "system_language" (I'm not sure if this example is correct without testing!) | ||
+ | <syntaxhighlight> | ||
+ | -- let's check the current users operating system language & store it in a variable! | ||
+ | local sysLang == getProperty("system_language") | ||
+ | |||
+ | if sysLang == "English" then | ||
+ | Game.GameStandardLanguage:setValue(VValueString, "English") | ||
+ | elseif sysLang == "German" then | ||
+ | Game.GameStandardLnaguage:setValue(VValueString, "Deutsch") | ||
+ | end | ||
+ | </syntaxhighlight> | ||
Line 47: | Line 59: | ||
* "steam_initialized" (true/false depending if the steam_api is successfully loaded & client is connected) | * "steam_initialized" (true/false depending if the steam_api is successfully loaded & client is connected) | ||
* "system_language" (returns users system language in english; english, german, spanish etc) | * "system_language" (returns users system language in english; english, german, spanish etc) | ||
+ | |||
Flags: none | Flags: none |
Revision as of 01:36, 8 March 2013
Command History
Available since v3.7
system_language property added to v3.8
Return the requested property.
Syntax:
getProperty(property)
Example 1: "platform"
-- if platform equals windows then do some action else if mac do some other action!
if getProperty("platform") == "win" then
-- do some action!
elseif getProperty("platform") == "mac then
-- do some other action!
end
Example 2: "steam_initialized"
-- let's check if steam has initialized & set a value based on return value!
local steamLoaded == getProperty("steam_initialized")
steamStatus = 0 -- by default the steam status should be set as unloaded!
if steamLoaded then
steamStatus = 1 -- we will use "1" for: has successfully loaded status!
else
steamStatus = 0 -- we will use "0" for: has not successfully loaded status!
end
Example 3: "system_language" (I'm not sure if this example is correct without testing!)
-- let's check the current users operating system language & store it in a variable!
local sysLang == getProperty("system_language")
if sysLang == "English" then
Game.GameStandardLanguage:setValue(VValueString, "English")
elseif sysLang == "German" then
Game.GameStandardLnaguage:setValue(VValueString, "Deutsch")
end
Arguments
property: "string"
- "platform" (returns "win" or "mac" depending on users operating system)
- "steam_initialized" (true/false depending if the steam_api is successfully loaded & client is connected)
- "system_language" (returns users system language in english; english, german, spanish etc)
Flags: none
Return: property
requested property value