Difference between revisions of "GetProperty"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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if sysLang == "English" then | if sysLang == "English" then | ||
− | Game.GameStandardLanguage:setValue(VValueString, "English") | + | Game.GameStandardLanguage:setValue(VValueString, "English") -- fix |
elseif sysLang == "German" then | elseif sysLang == "German" then | ||
− | Game.GameStandardLanguage:setValue(VValueString, "Deutsch") | + | Game.GameStandardLanguage:setValue(VValueString, "Deutsch") -- fix |
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 54: | Line 54: | ||
<b><u>Arguments</u></b> | <b><u>Arguments</u></b> | ||
− | property: "string" <br/> | + | <b>property</b>: "string" <br/> |
* "platform" (returns "win" or "mac" depending on users operating system) | * "platform" (returns "win" or "mac" depending on users operating system) | ||
* "steam_initialized" (true/false depending if the steam_api is successfully loaded & client is connected) | * "steam_initialized" (true/false depending if the steam_api is successfully loaded & client is connected) | ||
Line 60: | Line 60: | ||
− | Flags | + | <b><u>Flags</u></b> |
− | Return | + | none |
+ | |||
+ | |||
+ | <b><u>Return</u></b> | ||
+ | |||
+ | <b>property</b> <br/> | ||
requested property value | requested property value | ||
{{i18n|GetProperty}} | {{i18n|GetProperty}} |
Revision as of 15:49, 12 March 2013
Command History
Available since v3.7
system_language property added to v3.8
Return the requested property.
Syntax:
getProperty(property)
Example 1: "platform"
-- if platform equals windows then do some action else if mac do some other action!
if getProperty("platform") == "win" then
getObject("Conditions[win?]"):setValue(VConditionValue, true)
elseif getProperty("platform") == "mac" then
getObject("Conditions[mac?]"):setValue(VConditionValue, true)
end
Example 2: "steam_initialized"
-- let's check if steam has initialized & set a value based on return value!
local steamLoaded == getProperty("steam_initialized")
if steamLoaded then
getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, true)
else
getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, false)
end
Example 3: "system_language" (I'm not sure if this example is correct without testing!)
-- let's check the current users operating system language & store it in a variable!
local sysLang == getProperty("system_language")
if sysLang == "English" then
Game.GameStandardLanguage:setValue(VValueString, "English") -- fix
elseif sysLang == "German" then
Game.GameStandardLanguage:setValue(VValueString, "Deutsch") -- fix
end
Arguments
property: "string"
- "platform" (returns "win" or "mac" depending on users operating system)
- "steam_initialized" (true/false depending if the steam_api is successfully loaded & client is connected)
- "system_language" (returns users system language in english; english, german, spanish etc)
Flags
none
Return
property
requested property value