Difference between revisions of "GetProperty"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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==getProperty== | ==getProperty== | ||
− | <div class="command-min-version-info">Available since: <span class="command-min-version"> | + | <div class="command-min-version-info">Available since: <span class="command-min-version">v4.1</span></div> |
<div class="command-doc">Return the requested property.</div> | <div class="command-doc">Return the requested property.</div> | ||
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:'''"string"''' - The requested property to retrieve. Currently supported properties: "platform" ("win"/"mac"), | :'''"string"''' - The requested property to retrieve. Currently supported properties: "platform" ("win"/"mac"), | ||
:"steam_initialized" (true/false depending if the steam_api was loaded and client is connected, false if the operation failed), | :"steam_initialized" (true/false depending if the steam_api was loaded and client is connected, false if the operation failed), | ||
+ | :"galaxy_initialized" (true/false depending if the gog galaxy_api was loaded and client is connected, false if the operation failed), | ||
:"system_language" Returns English name of system language or "unknown" if language could not be retrieved. | :"system_language" Returns English name of system language or "unknown" if language could not be retrieved. | ||
===Flags=== | ===Flags=== | ||
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end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | Example 3: "system_language" | + | Example 3: "galaxy_initialized" |
+ | <syntaxhighlight> | ||
+ | -- let's check if gog galaxy has initialized & set a value based on return value | ||
+ | local galaxyLoaded = getProperty("galaxy_initialized") | ||
+ | |||
+ | if galaxyLoaded then | ||
+ | getObject("Conditions[galaxyLoaded?]"):setValue(VConditionValue, true) | ||
+ | else | ||
+ | getObject("Conditions[galaxyLoaded?]"):setValue(VConditionValue, false) | ||
+ | end | ||
+ | </syntaxhighlight> | ||
+ | Example 4: "system_language" | ||
<syntaxhighlight> | <syntaxhighlight> | ||
-- set game language to users operating system language | -- set game language to users operating system language |
Revision as of 21:41, 30 April 2015
getProperty
Available since: v4.1
Return the requested property.
Lua Syntax:
getProperty(property)
Arguments
property
- "string" - The requested property to retrieve. Currently supported properties: "platform" ("win"/"mac"),
- "steam_initialized" (true/false depending if the steam_api was loaded and client is connected, false if the operation failed),
- "galaxy_initialized" (true/false depending if the gog galaxy_api was loaded and client is connected, false if the operation failed),
- "system_language" Returns English name of system language or "unknown" if language could not be retrieved.
Flags
Return Values
- property
- requested property value.
Examples
Example 1: "platform"
-- if platform equals windows then do some action else if mac do some other action
if getProperty("platform") == "win" then
getObject("Conditions[win?]"):setValue(VConditionValue, true)
elseif getProperty("platform") == "mac" then
getObject("Conditions[mac?]"):setValue(VConditionValue, true)
end
Example 2: "steam_initialized"
-- let's check if steam has initialized & set a value based on return value
local steamLoaded = getProperty("steam_initialized")
if steamLoaded then
getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, true)
else
getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, false)
end
Example 3: "galaxy_initialized"
-- let's check if gog galaxy has initialized & set a value based on return value
local galaxyLoaded = getProperty("galaxy_initialized")
if galaxyLoaded then
getObject("Conditions[galaxyLoaded?]"):setValue(VConditionValue, true)
else
getObject("Conditions[galaxyLoaded?]"):setValue(VConditionValue, false)
end
Example 4: "system_language"
-- set game language to users operating system language
local sysLang = getProperty("system_language")
if sysLang == "English" then
game:setValue(VGameStandardLanguage, getObject("Languages[English]"))
elseif sysLang == "German" then
game:setValue(VGameStandardLanguage, getObject("Languages[Deutsch]"))
end