Difference between revisions of "GetSteamAchievement"

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(Created page with "<b>History</b>: Available since <span style="color:green">v3.7</span> Gets current state of a steam achievement! {| class="mw-collapsible mw-collapsed" style="background: #f0...")
 
 
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<b>History</b>: Available since <span style="color:green">v3.7</span>
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==getSteamAchievement==
  
Gets current state of a steam achievement!
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WARNING: has been removed with 4.2 use
{| class="mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
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#REDIRECT [[GetGameClientAchievement]]
! Additional Info
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instead
|-
 
|
 
This command will only work if the steam_api library was included (& successfully loaded) & if a steam account for your game exists!
 
|}
 
  
Syntax:
 
<syntaxhighlight>
 
getSteamAchievement(apiName)
 
</syntaxhighlight>
 
  
Example:
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<div class="command-min-version-info">Available since: <span class="command-min-version">v3.6</span></div>
<syntaxhighlight>
 
n/a
 
</syntaxhighlight>
 
  
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<div class="command-doc">Gets current state of an achievement.
  
<b><u>Arguments</u></b>
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Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.</div>
  
apiName: "string"
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Lua Syntax:
The name of the requested achievement (this is the API name specified in the steam account for your game)
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<pre class="command-syntax">getSteamAchievement(apiName)</pre>
 
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===Arguments===
Flags: none
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====apiName====
 
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:'''"string"''' - The name of the requested achievement. This is the API name specified in the steam account.
Return: achievement
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===Flags===
True/false depending if the achievement is set or not, false if the operation failed
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===Return Values===
{{i18n|GetSteamAchievement}}
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;achievement
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:True/false depending if the achievement is set or not, false if the operation failed.
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===Examples===
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None.

Latest revision as of 22:01, 30 April 2015

getSteamAchievement

WARNING: has been removed with 4.2 use

  1. REDIRECT GetGameClientAchievement

instead


Available since: v3.6
Gets current state of an achievement. Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.

Lua Syntax:

getSteamAchievement(apiName)

Arguments

apiName

"string" - The name of the requested achievement. This is the API name specified in the steam account.

Flags

Return Values

achievement
True/false depending if the achievement is set or not, false if the operation failed.

Examples

None.