Difference between revisions of "GetSteamAchievement"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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==getSteamAchievement== | ==getSteamAchievement== | ||
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| + | WARNING: has been removed with 4.2 use | ||
| + | #REDIRECT [[GetGameClientAchievement]] | ||
| + | instead | ||
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<div class="command-min-version-info">Available since: <span class="command-min-version">v3.6</span></div> | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.6</span></div> | ||
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===Examples=== | ===Examples=== | ||
None. | None. | ||
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Latest revision as of 22:01, 30 April 2015
getSteamAchievement
WARNING: has been removed with 4.2 use
- REDIRECT GetGameClientAchievement
instead
Available since: v3.6
Gets current state of an achievement.
Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.
Lua Syntax:
getSteamAchievement(apiName)
Arguments
apiName
- "string" - The name of the requested achievement. This is the API name specified in the steam account.
Flags
Return Values
- achievement
- True/false depending if the achievement is set or not, false if the operation failed.
Examples
None.