Difference between revisions of "Global Command: getVolume"
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| − | + | Retrieve the general volume levels for music, sound, speech, videos, and master. | |
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| − | + | {| class="ts" | |
| − | + | |- | |
| − | + | | style="width:15%" | Related functions | |
| − | + | | [[Global Command: setVolume|setVolume]] | |
| − | + | |} | |
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| − | Syntax | + | == Syntax == |
| − | <syntaxhighlight> | + | <syntaxhighlight lang="lua"> |
getVolume(type) | getVolume(type) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| − | + | == Parameters == | |
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| − | - | + | {| class="ts" |
| − | + | |- | |
| − | + | ! style="width:15%" | Parameter | |
| − | + | ! style="width:10%" | Type | |
| + | ! style="width:15%" | Supported values | ||
| + | ! Description | ||
| + | |- | ||
| + | | rowspan="5" | type | ||
| + | | rowspan="5" | integer | ||
| + | | eMusicVolume (0) | ||
| + | | rowspan="5" | The type of volume to return. | ||
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| − | -- | + | ''The available types are members of the [https://www.visionaire-studio.com/luadocs/lua.html#sound-volume-types sound volume enumeration]. The parameter can be passed as name (e. g. eMusicVolume), or number (e. g. 0), see the examples.'' |
| − | + | |- | |
| − | + | | eSoundVolume (1) | |
| − | + | |- | |
| − | + | | eSpeechVolume (2) | |
| − | + | |- | |
| − | + | | eMovieVolume (3) | |
| − | + | |- | |
| − | + | | eGlobalVolume (4) | |
| − | + | |} | |
| + | == Return values == | ||
| − | + | {| class="ts" | |
| + | |- | ||
| + | ! style="width:15%" | Type | ||
| + | ! Description | ||
| + | |- | ||
| + | | integer | ||
| + | | The queried volume level in the range of 0 to 100. | ||
| + | |} | ||
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| + | == Examples == | ||
| − | < | + | '''Example 1:''' Enable the text output, if the speech volume level is below 30. |
| + | <syntaxhighlight lang="lua"> | ||
| + | if getVolume(eSpeechVolume) < 30 then | ||
| + | game.TextOutput = eTextAndSpeechOutput | ||
| + | end | ||
| − | + | -- You can also pass the volume type as an integer. The following code will do the same. | |
| − | + | if getVolume(2) < 30 then | |
| − | + | game.TextOutput = eTextAndSpeechOutput | |
| − | + | end | |
| − | + | </syntaxhighlight> | |
| − | + | {{toc}} | |
| − | The | ||
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Latest revision as of 21:28, 4 May 2023
Retrieve the general volume levels for music, sound, speech, videos, and master.
| Related functions | setVolume |
Syntax
getVolume(type)
Parameters
| Parameter | Type | Supported values | Description |
|---|---|---|---|
| type | integer | eMusicVolume (0) | The type of volume to return.
|
| eSoundVolume (1) | |||
| eSpeechVolume (2) | |||
| eMovieVolume (3) | |||
| eGlobalVolume (4) |
Return values
| Type | Description |
|---|---|
| integer | The queried volume level in the range of 0 to 100. |
Examples
Example 1: Enable the text output, if the speech volume level is below 30.
if getVolume(eSpeechVolume) < 30 then
game.TextOutput = eTextAndSpeechOutput
end
-- You can also pass the volume type as an integer. The following code will do the same.
if getVolume(2) < 30 then
game.TextOutput = eTextAndSpeechOutput
end