Difference between revisions of "GetTime"

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==getTime==
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#REDIRECT [[Global Command: getTime]]
Returns the number of milli seconds since the command was called the first time (or the timer was reset). Use this command for relative time measurements. E.g. call this command twice at different locations and calculate the time differential to see the time passed.
 
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
 
 
 
Lua Syntax:
 
<pre class="command-syntax">getTime({flags=1,
 
    reset = true|false})</pre>
 
===Arguments===
 
===Flags===
 
====r/reset====
 
 
 
:If true the timer will be reset and the next call(s) will return the time passed since this call.
 
===Return Values===
 
;time
 
:Milli seconds
 
===Examples===
 
Example 1:
 
<syntaxhighlight>
 
-- we'll use this function to check current time elapsed & decide what action to perform
 
function checkTime()
 
  if getTime() > 3000 then -- if time elapsed is more than 3 seconds then ...
 
    -- do some action
 
    getTime({flags=1, reset=true}) -- let's reset timer back to zero
 
  end
 
end
 
 
 
-- the checkTime() function would be most effective if included in a mainLoop event handler
 
</syntaxhighlight>
 
[[Category:Player Commands]]
 

Latest revision as of 12:22, 19 May 2023