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| − | <b>History</b>: Available since <span style="color:green">v3.7</span>
| + | #REDIRECT [[Global Command: getCursorPos]] |
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| − | Stores the current position (absolute) of the mouse cursor into an x,y table which can be used in query to check if the current position is over an object/character or certain part of the scene etc.
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| − | Syntax:
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| − | <syntaxhighlight>
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| − | getCursorPos()
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| − | </syntaxhighlight>
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| − | Example:
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| − | <syntaxhighlight>
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| − | -- let's store the current position in a variable!
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| − | local variableName = getCursorPos()
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| − | -- let's check if the stored cursor position equals another x,y value!
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| − | if variableName.x == 200 and variableName.y == 400 then
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| − | -- do some action!
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| − | else
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| − | -- do some other action!
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| − | end
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| − | </syntaxhighlight>
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| − | <b><u>Arguments</u></b>
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| − | Flags: none
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| − | Return: Pos <br/>
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| − | Table containing x,y values of current mouse cursor position
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| − | {{i18n|GetCursorPos}}
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