|
|
| (One intermediate revision by one other user not shown) |
| Line 1: |
Line 1: |
| − | ==getCursorPos==
| + | #REDIRECT [[Global Command: getCursorPos]] |
| − | | |
| − | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.3</span></div>
| |
| − | | |
| − | <div class="command-doc">Returns the current absolute cursor position.</div>
| |
| − | | |
| − | Lua Syntax:
| |
| − | <pre class="command-syntax">getCursorPos()</pre>
| |
| − | ===Arguments===
| |
| − | ===Flags===
| |
| − | ===Return Values===
| |
| − | ;pos
| |
| − | :Table with x and y values containing cursor position.
| |
| − | ===Examples===
| |
| − | Example 1:
| |
| − | <syntaxhighlight>
| |
| − | -- let's store the current position into a variable
| |
| − | local curPos = getCursorPos()
| |
| − | | |
| − | -- let's check if the stored cursor position equals another x,y value
| |
| − | if curPos.x == 200 and curPos.y == 400 then
| |
| − | -- do some action
| |
| − | else
| |
| − | -- do some other action
| |
| − | end
| |
| − | </syntaxhighlight>
| |
| − | [[Category:Player Commands]] | |