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− | ==getProperty==
| + | #REDIRECT [[Global Command: getProperty]] |
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− | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.7.1</span></div>
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− | <div class="command-doc">Return the requested property.</div>
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− | Lua Syntax:
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− | <pre class="command-syntax">getProperty(property)</pre>
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− | ===Arguments===
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− | ====property====
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− | :'''"string"''' - The requested property to retrieve. Currently supported properties: "platform" ("win"/"mac"),
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− | :"steam_initialized" (true/false depending if the steam_api was loaded and client is connected, false if the operation failed),
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− | :"system_language" Returns English name of system language or "unknown" if language could not be retrieved.
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− | ===Flags===
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− | ===Return Values===
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− | ;property
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− | :requested property value.
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− | ===Examples===
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− | Example 1: "platform"
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− | <syntaxhighlight>
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− | -- if platform equals windows then do some action else if mac do some other action
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− | if getProperty("platform") == "win" then
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− | getObject("Conditions[win?]"):setValue(VConditionValue, true)
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− | elseif getProperty("platform") == "mac" then
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− | getObject("Conditions[mac?]"):setValue(VConditionValue, true)
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− | end
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− | </syntaxhighlight>
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− | Example 2: "steam_initialized"
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− | <syntaxhighlight>
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− | -- let's check if steam has initialized & set a value based on return value
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− | local steamLoaded = getProperty("steam_initialized")
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− | if steamLoaded then
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− | getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, true)
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− | else
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− | getObject("Conditions[steamLoaded?]"):setValue(VConditionValue, false)
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− | end
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− | </syntaxhighlight>
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− | Example 3: "system_language"
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− | <syntaxhighlight>
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− | -- set game language to users operating system language
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− | local sysLang = getProperty("system_language")
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− | if sysLang == "English" then
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− | game:setValue(VGameStandardLanguage, getObject("Languages[English]"))
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− | elseif sysLang == "German" then
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− | game:setValue(VGameStandardLanguage, getObject("Languages[Deutsch]"))
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− | end
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− | </syntaxhighlight>
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