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| − | ==setSoundProperty==
| + | #REDIRECT [[Global Command: setSoundProperty]] |
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| − | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.8</span></div>
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| − | <div class="command-doc">Sets properties of the specified sound.</div>
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| − | Lua Syntax:
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| − | <pre class="command-syntax">setSoundProperty(soundID, {flags=1,
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| − | volume = int,
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| − | balance = int,
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| − | loop = true|false,
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| − | offset = int})</pre>
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| − | ===Arguments===
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| − | ====soundID====
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| − | :'''int''' - ID specifying sound where properties will be set.
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| − | ===Flags===
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| − | ====vol/volume====
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| − | :Set sound volume (0 ... mute, 100 ... full volume).
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| − | ====bal/balance====
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| − | :Set sound balance (-100 ... left, 0 ... center, +100 right).
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| − | ====lop/loop====
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| − | :If true then loop sound, otherwise play it only once.
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| − | ====ofs/offset====
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| − | :Set the sound to a specific offset (seek) in milliseconds.
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| − | ===Return Values===
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| − | ;status
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| − | :True if properties were set successfully, false if setting properties failed.
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| − | ===Examples===
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| − | Example 1:
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| − | <syntaxhighlight>
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| − | local soundID = getSoundId('vispath:sounds/example.ogg')
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| − | setSoundProperty(soundID, {flags=1, volume=80, balance=20} | |
| − | </syntaxhighlight>
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