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− | <div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%">
| + | #REDIRECT [[Global Command: startAnimation]] |
− | <b>Command History</b>
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− | <div class="mw-collapsible-content">
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− | Available since <span style="color:green">v3.7</span>
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− | </div></div>
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− | Allows you to play any animation; if the animation is already playing then the existing animation is returned!
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− | Syntax:
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− | <syntaxhighlight>
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− | startAnimation(animation, reverse=true/false)
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− | </syntaxhighlight>
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− | Example 1: basic start animation method (default direction)
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− | <syntaxhighlight>
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− | --[[
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− | !important: you must take care when using this method that you don't have multiple instances of animations with the same name otherwise it will not work correctly!
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− | --]]
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− | -- shortened get animation method; !important: see comment above!
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− | startAnimation("Animations[animation_name]") | |
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− | -- full get animation method; !recommended
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− | startAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]")
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− | </syntaxhighlight>
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− | Example 2: basic start animation method (reverse/inverse direction)
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− | <syntaxhighlight>
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− | -- shortened get animation example; !important: see comment in "example 1"!
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− | startAnimation("Animations[animation_name", true)
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− | </syntaxhighlight>
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− | Example 3: start animation via a variable
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− | <syntaxhighlight>
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− | -- you can of course use variables with animations stored in them instead!
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− | local anim = getObject("Animations[animation_name]")
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− | startAnimation(anim) -- default direction!
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− | startAnimation(anim, true) -- reversed/inverted direction!
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− | </syntaxhighlight>
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− | <b><u>Arguments</u></b>
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− | animation: link <br/>
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− | The link to the animation to be started! ("path"."object"."animation")
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− | Flags: none
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− | Return: visionaireObject <br/>
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− | The visionaire object representing the active animation!
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− | {{i18n|StartAnimation}}
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