Difference between revisions of "StartAnimation"

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(Redirected page to Global Command: startAnimation)
 
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==startAnimation==
+
#REDIRECT [[Global Command: startAnimation]]
 
 
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
 
 
 
<div class="command-doc">Starts an animation. If the animation is already running the existing animation is returned.</div>
 
 
 
Lua Syntax:
 
<pre class="command-syntax">startAnimation(animation [, reverse])</pre>
 
===Arguments===
 
====animation====
 
:'''"object path"|"object id"|object''' - Visionaire object which specifies an animation.
 
====reverse====
 
:'''true|false''' - If true the animation is played in reverse order. Default value is false.
 
===Flags===
 
===Return Values===
 
;visionaireObject
 
:The visionaire object representing the active animation.
 
===Examples===
 
Example 1:
 
<syntaxhighlight>
 
startAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]"))
 
</syntaxhighlight>
 
Example 2:
 
<syntaxhighlight>
 
local anim = getObject("Animations[animation_name]")
 
startAnimation(anim)
 
</syntaxhighlight>
 

Latest revision as of 12:34, 19 May 2023