|
|
(2 intermediate revisions by one other user not shown) |
Line 1: |
Line 1: |
− | ==startSound==
| + | #REDIRECT [[Global Command: startSound]] |
− | | |
− | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.8</span></div>
| |
− | | |
− | <div class="command-doc">Plays a sound file.</div>
| |
− | | |
− | Lua Syntax:
| |
− | <pre class="command-syntax">startSound(sounditem, {flags=1,
| |
− | volume = int,
| |
− | balance = int,
| |
− | loop = true|false,
| |
− | offset = int})</pre>
| |
− | ===Arguments===
| |
− | ====sounditem====
| |
− | :'''"string" (string should contain 'vispath:' prefix)''' - Relative filename of sound which should be started.
| |
− | ===Flags===
| |
− | ====vol/volume====
| |
− | | |
− | :Sound volume (0 ... mute, 100 ... full volume), default value is 100.
| |
− | ====bal/balance====
| |
− | | |
− | :Sound balance (-100 ... left, 0 ... center, +100 right), default value is 0.
| |
− | ====lop/loop====
| |
− | | |
− | :If true then loop sound, otherwise play it only once (default).
| |
− | ====ofs/offset====
| |
− | | |
− | :Set the sound to a specific offset (seek) in milliseconds. Default value is 0.
| |
− | ===Return Values===
| |
− | ;soundID
| |
− | :Unique id referencing the started sound or -1 if the sound could not be started.
| |
− | ===Examples===
| |
− | Example 1: play audio file, store sound id (for later use) and update sound balance of currently started sound
| |
− | <syntaxhighlight>
| |
− | local soundId = startSound('vispath:sounds/example.ogg')
| |
− | setSoundProperty(soundId, {flags=1, balance=40})
| |
− | </syntaxhighlight>
| |
− | Example 2: play audio file and set volume, balance and offset
| |
− | <syntaxhighlight>
| |
− | startSound('vispath:sounds/example.ogg', {flags=1, volume=70, balance=-10, offset=1000})
| |
− | </syntaxhighlight>
| |