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| − | ==startSound==
| + | #REDIRECT [[Global Command: startSound]] |
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| − | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.8</span></div>
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| − | <div class="command-doc">Plays a sound file.</div>
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| − | Lua Syntax:
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| − | <pre class="command-syntax">startSound(sounditem, {flags=1,
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| − | volume = int,
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| − | balance = int,
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| − | loop = true|false,
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| − | offset = int})</pre>
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| − | ===Arguments===
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| − | ====sounditem====
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| − | :'''"string" (string should contain 'vispath:' prefix)''' - Relative filename of sound which should be started.
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| − | ===Flags===
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| − | ====vol/volume====
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| − | :Sound volume (0 ... mute, 100 ... full volume), default value is 100.
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| − | ====bal/balance====
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| − | :Sound balance (-100 ... left, 0 ... center, +100 right), default value is 0.
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| − | ====lop/loop====
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| − | :If true then loop sound, otherwise play it only once (default).
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| − | ====ofs/offset====
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| − | :Set the sound to a specific offset (seek) in milliseconds. Default value is 0.
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| − | ===Return Values===
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| − | ;soundID
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| − | :Unique id referencing the started sound or -1 if the sound could not be started.
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| − | ===Examples===
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| − | Example 1: play audio file, store sound id (for later use) and update sound balance of currently started sound
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| − | <syntaxhighlight>
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| − | local soundId = startSound('vispath:sounds/example.ogg')
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| − | setSoundProperty(soundId, {flags=1, balance=40})
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| − | </syntaxhighlight>
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| − | Example 2: play audio file and set volume, balance and offset
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| − | <syntaxhighlight>
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| − | startSound('vispath:sounds/example.ogg', {flags=1, volume=70, balance=-10, offset=1000})
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| − | </syntaxhighlight>
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| − | [[Category:Player Commands]] | |