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| − | ==stopAction==
| + | #REDIRECT [[Global Command: stopAction]] |
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| − | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
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| − | <div class="command-doc">Stops a running action. If the action is not found (because it is not running) nothing happens.</div>
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| − | Lua Syntax:
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| − | <pre class="command-syntax">stopAction(action)</pre>
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| − | ===Arguments===
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| − | ====action====
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| − | :'''"object path"|"object id"|object''' - Visionaire object which specifies an action.
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| − | ===Flags===
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| − | ===Return Values===
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| − | None.
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| − | ===Examples===
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| − | Example 1:
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| − | <syntaxhighlight>
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| − | stoptAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
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| − | </syntaxhighlight>
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| − | Example 2:
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| − | <syntaxhighlight>
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| − | local act = getObject("Actions[action_name]")
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| − | stoptAction(act)
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| − | </syntaxhighlight>
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