Difference between revisions of "Particle Rendering"

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== General ==
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#Redirect [[Particle System]]
 
 
[[Image:17_Par33_e.jpg]]
 
 
 
In the flag "Rendering" of a particle emitter some presettings are adjusted which concern the drawing of the particles and do not associate directly to the formation and "living" of the particles.
 
 
 
==Type of particle==
 
<font size="1" color="#FF0000">(A change directly restarts the particle-system!)</font>
 
 
 
Particles can be drawn as quadratically textured polygone or in form of lines:
 
* <font class="keyword">Quads</font> draw a quadrate around the position of the particle which can be coated with a texture. Every particle can use a different section of the chosen texture.
 
* <font class="keyword">Lines</font> are drawn from the last position of a particle to the currentl position. This means the lines are the longer the faster the particle moves.
 
 
 
== Texture of particle ==
 
The look of the particle is defined by this texture. The texture may be colored and can copntain an <font class="keyword">alpha-channel</font>. However the alpha-channel will not be considered in every drawing-mode (look beneath).
 
 
 
{| style="border-collapse: collapse" width="100%" border="1" cellpadding="4"
 
| width="100%" bgcolor="#FF9999" |
 
<font class="important">Important</font>: A texture '''has to be''' defined in the editor. The preset texture is only used to present something if a new emitter is created but it will '''not''' be saved in the VED or VIS file.
 
|}
 
 
 
==Partition==
 
[[Image:17_Par8.jpg]]
 
 
 
The used texture can be disposed in "tiles" in <font class="keyword">horizontal (U)</font> and <font class="keyword">vertical (V)</font> direction. If <font class="keyword">quads</font> are adjusted as a particle type, every particle uses a random tile as texture. Thereby variety is created. Besides there is a determination, how many of the arising texture-parts should be used (starting with '''zero''' continuously and numbered line by line). The adjustment '''-1''' integrates every texture-parts.
 
 
 
== Tile-blending ==
 
[[Image:17_Par34.jpg]]
 
 
 
Instead of assigning every new particle a random part of the texture (which will be kept by this one), it can be cross-blended between the texture-parts by and by. This feature can be activated through the checkbox <font class="keyword">Activate tile-blending</font> and can be navigated by the [[Particle life#Size of Particles|curve]] beside.
 
 
 
==Modus of Drawing==
 
The modus of drawing defines how the texture of a particle is to be associated with the background during the calculating.
 
 
 
<blockquote>
 
[[Image:17_Par9.jpg]]
 
</blockquote>
 
 
 
* <font class="keyword">Opaque</font> - the background is repainted (The opacity will be managed by the alpha-channel).
 
* <font class="keyword">Additive</font> - Color of the particle will be added to the background. The effect will be limited to the maximum brightness (white).
 
* <font class="keyword">Smooth</font>  - The color of the particle will be added to the background, but the less the brighter the background is.
 
 
 
The adjustment <font class="keyword">Additive</font> creates an interesting "burn-out" or "outshine"-effect is generated where a lot of particles overlap. Just try it!
 
 
 
The alpha-channel is considered only in the drawing-modus <font class="keyword">opaque</font>. Particles will be sorted along the Z-axis which extends the calculating procedure.
 
 
 
{| style="border-collapse: collapse" width="100%" border="1" cellpadding="4"
 
| width="100%" bgcolor="#FF9999" | <font class="important">Hint</font>: If <font class="keyword">Additive</font> or <font class="keyword">Smooth</font> are adjusted as thedrawing-modus, the parts of a particle which are the darkest seem to be the most translucent. In most cases it is a good substitute for "real" alpha-shading.
 
|}
 
 
 
==Export/Import==
 
The feature <font class="keyword">export</font> saves the emitter(!) inside a *.PAR-file. This can be exchanged with other users or appended to the own collection.
 
 
 
The feature <font class="keyword">import</font> loads a *.PAR-file and displaces the current emitter.
 

Latest revision as of 16:18, 20 July 2023

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